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Challenge: Help me make a mountain climb interesting for my epic level players
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<blockquote data-quote="Mordikenn" data-source="post: 6074359" data-attributes="member: 6704716"><p>In the end the mountain would have to have some pretty tough monsters in order to make it a challenge for a party of that level... The party is just too strong against normal things. </p><p></p><p>What's the main fear of any mountain climber? Falling. In the RAW, falling has a maximum of 20d6 damage. One hit for 70 average damage on someone isn't going to make anyone quake in their boots at levels higher than 20 at all, in fact if the party felt like completely breaking character they could hurl themselves off the cliffs and simply heal the damage to get down the mountain faster. That's also completely ignoring the fact that there are half a dozen ways to get around falling damage BESIDES simply flying down. </p><p></p><p>This mountain could have a few things to make it more challenging than a traditional mountain climb, some good suggestions were posted above.</p><p></p><p>You could have a number of environmental enchantments on the mountain like enhanced gravity, which could make falling deal x2 to x5 damage and climb checks more difficult. It would also make it more difficult to travel for long periods without resting. Another possibility would be constant hurricane winds, that would make it pretty difficult to fly down anywhere and possibly knock people off their feet or down the mountain in exposed areas.</p><p></p><p>In my game I've experimented with changing the rules for falling altogether to make it scale higher as people gain more hit dice. This helps preserve some realism as they level up. Every tier of 5 hit dice the falling victim has, falling damage gets another multiplier. This tends to make falling very dangerous for someone of any level, just like it is for a level 5 character... and they have to think about ways to actually avoid it. Falling damage still caps at 200 feet.</p><p>1-5 HD: 1d6 falling dmg/ 10 feet</p><p>6-10 HD: 2d6 falling dmg/ 10 feet </p><p>11-15 HD: 3d6 falling dmg/ 10 feet </p><p>16-20 HD: 4d6 falling dmg/ 10 feet</p><p>etc, etc</p></blockquote><p></p>
[QUOTE="Mordikenn, post: 6074359, member: 6704716"] In the end the mountain would have to have some pretty tough monsters in order to make it a challenge for a party of that level... The party is just too strong against normal things. What's the main fear of any mountain climber? Falling. In the RAW, falling has a maximum of 20d6 damage. One hit for 70 average damage on someone isn't going to make anyone quake in their boots at levels higher than 20 at all, in fact if the party felt like completely breaking character they could hurl themselves off the cliffs and simply heal the damage to get down the mountain faster. That's also completely ignoring the fact that there are half a dozen ways to get around falling damage BESIDES simply flying down. This mountain could have a few things to make it more challenging than a traditional mountain climb, some good suggestions were posted above. You could have a number of environmental enchantments on the mountain like enhanced gravity, which could make falling deal x2 to x5 damage and climb checks more difficult. It would also make it more difficult to travel for long periods without resting. Another possibility would be constant hurricane winds, that would make it pretty difficult to fly down anywhere and possibly knock people off their feet or down the mountain in exposed areas. In my game I've experimented with changing the rules for falling altogether to make it scale higher as people gain more hit dice. This helps preserve some realism as they level up. Every tier of 5 hit dice the falling victim has, falling damage gets another multiplier. This tends to make falling very dangerous for someone of any level, just like it is for a level 5 character... and they have to think about ways to actually avoid it. Falling damage still caps at 200 feet. 1-5 HD: 1d6 falling dmg/ 10 feet 6-10 HD: 2d6 falling dmg/ 10 feet 11-15 HD: 3d6 falling dmg/ 10 feet 16-20 HD: 4d6 falling dmg/ 10 feet etc, etc [/QUOTE]
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Challenge: Help me make a mountain climb interesting for my epic level players
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