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<blockquote data-quote="theNater" data-source="post: 4289742" data-attributes="member: 62560"><p>Before I get into Olgar's, I want to let raven_dark64 know that I have seen your post and intend to get to it. I'm going to need some time to assimilate the character sheet, however.</p><p></p><p>Probably want to start with wizard. Ice Storm(9) and Chain Lightning(23) are directly on point for the storms of ice and lightning, and Web(5) reflavors into entanglement by roots and vines very nicely. Shield(2) can blow a volley of arrows headed for you off course. You can get animals to do your bidding(for certain values of "your bidding") with the Animal Messenger ritual,and get information from them through Commune With Nature. Your Mage Hand(cantrip) can be an enchanted monkey, pelican, or other animal, and Mordenkainen's Sword(9) can be a large snake, too slippery to strike, biting at your foes. As Craith pointed out, there are a number of warlock abilities that use roots, vines, and thorns in impressive ways. </p><p>Life-Stealer, the infernal warlock paragon path, is quite good at ripping the life force from the living and feeding on it. It also comes with Life Spark Summons, which lets you bring a creature you've killed back as a zombie for a round. You can also multiclass into cleric; three feats lets you get Astral Defenders(9) to serve as your swords and Knights of Unyielding Valor(10) to serve as your shields. They default to ghosts, but you can reflavor them to skeletons or zombies if you like.</p><p></p><p>I am aware that this is not exactly a permanent army of zombies, but, y'know, guideline 4.</p><p></p><p>Warlords are all about encouraging friends, and have plenty of skill with the blade. If your stories are true, Diplomacy will help you tell them with social grace, if they are made-up, you can Bluff folks into believing them. Diplomacy's a class skill, so that's probably the way to go. You'll need to spend a feat to get Skill Training in Thievery, but when you need to lift coins, there's no substitute. If you have time for your illusions, the rituals Hallucinatory Item and Hallucinatory Creature will serve you well, if you're in more of a hurry you'll need to multiclass into wizard for Disguise Self(6), Mirror Image(10), or Blur(10), whichever suits you best.</p><p></p><p>Warlocks revel in working in the shadows, sometimes even bringing the shadows to them as with Shadow Veil(2). The fey pact in particular has a large number of mind-warping spells, ranging from Eyebite(1) to Curse of the Twin Princes(25). Delusions of Loyalty(19) and Curse of the Dark Delirium(29) can cause a target to do your bidding, and while delirious he probably doesn't even know what he's doing, much less who is bidding it.</p><p></p><p>Whew! This is work! Fun work, but not a cakewalk. Need to break for a few hours. I'll pick up where I left off when I come back.</p></blockquote><p></p>
[QUOTE="theNater, post: 4289742, member: 62560"] Before I get into Olgar's, I want to let raven_dark64 know that I have seen your post and intend to get to it. I'm going to need some time to assimilate the character sheet, however. Probably want to start with wizard. Ice Storm(9) and Chain Lightning(23) are directly on point for the storms of ice and lightning, and Web(5) reflavors into entanglement by roots and vines very nicely. Shield(2) can blow a volley of arrows headed for you off course. You can get animals to do your bidding(for certain values of "your bidding") with the Animal Messenger ritual,and get information from them through Commune With Nature. Your Mage Hand(cantrip) can be an enchanted monkey, pelican, or other animal, and Mordenkainen's Sword(9) can be a large snake, too slippery to strike, biting at your foes. As Craith pointed out, there are a number of warlock abilities that use roots, vines, and thorns in impressive ways. Life-Stealer, the infernal warlock paragon path, is quite good at ripping the life force from the living and feeding on it. It also comes with Life Spark Summons, which lets you bring a creature you've killed back as a zombie for a round. You can also multiclass into cleric; three feats lets you get Astral Defenders(9) to serve as your swords and Knights of Unyielding Valor(10) to serve as your shields. They default to ghosts, but you can reflavor them to skeletons or zombies if you like. I am aware that this is not exactly a permanent army of zombies, but, y'know, guideline 4. Warlords are all about encouraging friends, and have plenty of skill with the blade. If your stories are true, Diplomacy will help you tell them with social grace, if they are made-up, you can Bluff folks into believing them. Diplomacy's a class skill, so that's probably the way to go. You'll need to spend a feat to get Skill Training in Thievery, but when you need to lift coins, there's no substitute. If you have time for your illusions, the rituals Hallucinatory Item and Hallucinatory Creature will serve you well, if you're in more of a hurry you'll need to multiclass into wizard for Disguise Self(6), Mirror Image(10), or Blur(10), whichever suits you best. Warlocks revel in working in the shadows, sometimes even bringing the shadows to them as with Shadow Veil(2). The fey pact in particular has a large number of mind-warping spells, ranging from Eyebite(1) to Curse of the Twin Princes(25). Delusions of Loyalty(19) and Curse of the Dark Delirium(29) can cause a target to do your bidding, and while delirious he probably doesn't even know what he's doing, much less who is bidding it. Whew! This is work! Fun work, but not a cakewalk. Need to break for a few hours. I'll pick up where I left off when I come back. [/QUOTE]
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