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<blockquote data-quote="Korgoth" data-source="post: 4290520" data-attributes="member: 49613"><p>That sounds like revisionist history. It's purely a coincidence that previous editions of D&D allowed your imagination to run wild and run practically any type of fantasy you could concieve? A coincidence? Really?</p><p></p><p>And I quote:</p><p>"These rules are strictly fantasy. Those wargamers who lack imagination, those who don't care for Burrough's Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard's Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber's Fafhrd and the Gray Mouser pitting their swords against evil sorceries wil not be likely to find DUNGEONS and DRAGONS to their taste. But those whose imaginations know no bounds will find that these rulesare the answer to their prayers. With this last bit of advice we invite you to read on and enjoy a "world" where the fantastic is fact and magic really works!" - E. Gary Gygax, 1 November 1973.</p><p></p><p>D&D is about fantasy adventure modelling any number of authors and is intended for those whose imagination knows no bounds.</p><p></p><p>But now there seems to be this idea that D&D is absolutely and only allowed to be about "Ye Olde Delta Fourse". Which I find far too narrow and myopic... but if that's what WOTC wants to do with it, that's what they can do. However I chafe at the revisionist notion that this is <em>all</em> the game was <em>ever</em> about because that's simply not true.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4290520, member: 49613"] That sounds like revisionist history. It's purely a coincidence that previous editions of D&D allowed your imagination to run wild and run practically any type of fantasy you could concieve? A coincidence? Really? And I quote: "These rules are strictly fantasy. Those wargamers who lack imagination, those who don't care for Burrough's Martian adventures where John Carter is groping through black pits, who feel no thrill upon reading Howard's Conan saga, who do not enjoy the de Camp & Pratt fantasies or Fritz Leiber's Fafhrd and the Gray Mouser pitting their swords against evil sorceries wil not be likely to find DUNGEONS and DRAGONS to their taste. But those whose imaginations know no bounds will find that these rulesare the answer to their prayers. With this last bit of advice we invite you to read on and enjoy a "world" where the fantastic is fact and magic really works!" - E. Gary Gygax, 1 November 1973. D&D is about fantasy adventure modelling any number of authors and is intended for those whose imagination knows no bounds. But now there seems to be this idea that D&D is absolutely and only allowed to be about "Ye Olde Delta Fourse". Which I find far too narrow and myopic... but if that's what WOTC wants to do with it, that's what they can do. However I chafe at the revisionist notion that this is [i]all[/i] the game was [i]ever[/i] about because that's simply not true. [/QUOTE]
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