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<blockquote data-quote="thatdarnedbob" data-source="post: 4290706" data-attributes="member: 43274"><p>I'm sure that once you picked up the 4E books your imagination didn't just wither up and die. Try thinking back to the old days when a fighter's only choices after creation were which equipment to use, how to act in combat, and roleplaying choices. If you managed to create an interesting concept with that, you should be able to do the same in this edition. I don't see how this edition of D&D prevents your Conan flavored game anymore than the 1st did; all the themes are in your head, and the books aren't keeping you from using them. Sure, the old books had Gary explicitly telling players that they could emulate any fantasy author's works, but they also had Gary imploring the DM to screw over the players so I think that's kind of a wash. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, so far this thread is doing a good job of getting people to stretch their imaginations beyond the 16 character builds and start thinking about 4E as a way to create the characters they want. It's a healthy movement. My first character is going to be a classic (<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) Dwarven wizard/rogue multiclass, which is completely unsupported by the default builds. Just branch out a bit and try to have some fun.</p></blockquote><p></p>
[QUOTE="thatdarnedbob, post: 4290706, member: 43274"] I'm sure that once you picked up the 4E books your imagination didn't just wither up and die. Try thinking back to the old days when a fighter's only choices after creation were which equipment to use, how to act in combat, and roleplaying choices. If you managed to create an interesting concept with that, you should be able to do the same in this edition. I don't see how this edition of D&D prevents your Conan flavored game anymore than the 1st did; all the themes are in your head, and the books aren't keeping you from using them. Sure, the old books had Gary explicitly telling players that they could emulate any fantasy author's works, but they also had Gary imploring the DM to screw over the players so I think that's kind of a wash. ;) Anyway, so far this thread is doing a good job of getting people to stretch their imaginations beyond the 16 character builds and start thinking about 4E as a way to create the characters they want. It's a healthy movement. My first character is going to be a classic (;)) Dwarven wizard/rogue multiclass, which is completely unsupported by the default builds. Just branch out a bit and try to have some fun. [/QUOTE]
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