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<blockquote data-quote="theNater" data-source="post: 4291532" data-attributes="member: 62560"><p>Rangers and rogues both have plenty of stealth and skill at arms. All of the strikers strike swiftly with the intent of terminating their opponents before they can react. I'd recommend an infernal pact warlock with rogue multiclass feats. From the rogue, you can pick Imperiling Strike(7) to punch through armor, and Raise the Stakes(16) to give every strike a good chance of being a devastating strike. Warlocks can target a good mix of defenses with a good mix of damage types, meaning they're going to have a hard time finding an enemy resistant to all of their damage. If they do, Hellish Rebuke(1) is a fire power, and taking the Irresistable Flame feat at level 21 should let you punch through the fire resist of monsters with many resistances.</p><p></p><p>Skill Focus with Insight gives you a good start here, with Skill Focus in Arcana to cover the magical aspects. Clerics have both of those skills as class skills, and their Divine Oracle paragon path makes themselves and all allies within 5 squares immune to surprise. Consecrated Ground(5) is strong support magic, and Godstrike(29) is a very powerful attack.</p><p></p><p>Please note guideline 4. Large armies of minions are not really avaliable, but you can get a handful if you try. The cleric, for example, can use Guardian of Faith(1), Astral Defenders(9), Knights of Unyielding Valor(10), and Knight of Glory(19) to get 8 minions onto the field, even if they do only last for one encounter. This will only slightly reduce the cleric's range of weapon attacks and blast spells.</p><p></p><p>Edited for formatting.</p></blockquote><p></p>
[QUOTE="theNater, post: 4291532, member: 62560"] Rangers and rogues both have plenty of stealth and skill at arms. All of the strikers strike swiftly with the intent of terminating their opponents before they can react. I'd recommend an infernal pact warlock with rogue multiclass feats. From the rogue, you can pick Imperiling Strike(7) to punch through armor, and Raise the Stakes(16) to give every strike a good chance of being a devastating strike. Warlocks can target a good mix of defenses with a good mix of damage types, meaning they're going to have a hard time finding an enemy resistant to all of their damage. If they do, Hellish Rebuke(1) is a fire power, and taking the Irresistable Flame feat at level 21 should let you punch through the fire resist of monsters with many resistances. Skill Focus with Insight gives you a good start here, with Skill Focus in Arcana to cover the magical aspects. Clerics have both of those skills as class skills, and their Divine Oracle paragon path makes themselves and all allies within 5 squares immune to surprise. Consecrated Ground(5) is strong support magic, and Godstrike(29) is a very powerful attack. Please note guideline 4. Large armies of minions are not really avaliable, but you can get a handful if you try. The cleric, for example, can use Guardian of Faith(1), Astral Defenders(9), Knights of Unyielding Valor(10), and Knight of Glory(19) to get 8 minions onto the field, even if they do only last for one encounter. This will only slightly reduce the cleric's range of weapon attacks and blast spells. Edited for formatting. [/QUOTE]
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