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<blockquote data-quote="theNater" data-source="post: 4292154" data-attributes="member: 62560"><p>Being a divine and arcane spellcaster is easy, it's the turning into creatures that's difficult. I'd try finding utility or daily spells that give you a benefit for the duration of an encounter, then selecting an animal form that you "shift" to while that power is active. Stoneskin(wizard 16) could make you some kind of dire turtle, we can claim short-term transformation into a giant spider to spin a Web(wizard 5), Holy Wrath(cleric 19) could turn you into a troll, Crown of Glory(paladin 9) can turn you into a land urchin(enemies near you are slowed because they've been stepping on your spines), and what have you.</p><p></p><p>Same basic approach, but since the powers here seem to be more internal, you might get better mileage out of stance powers from martial classes. Rangers can get Undaunted Stride(10), turning into a giant snake to cross difficult terrain smoothly, and Master of the Hunt(22), turning into an elephant to come down heavily on their foes. The fighter's Rain of Steel(5) can turn you into a crocodile that takes a tail slap at each enemy nearby, and so on.</p><p></p><p>As guideline 4 suggests, polymorph is pretty much gone, especially in the highly flexible forms we're used to.</p><p></p><p>But that doesn't mean all hope is lost. Wizards and warlocks have some spells that have some nature flavor to them, and some fire and lightning spells reasonable for druids. Witchfire(warlock 1) is essentially the same stuff as Faerie Fire, for example. Being one of those and multiclassing into cleric for healing gives a moderately good emulation of druidic spellcasting. Warlord shouts function more like bard songs than you might suspect, and a barbarian might be workable as a fighter or ranger, where his "enraged" state is one of the stances. Rain of Steel, as mentioned above, works for a "so mad he hits everyone around him until they stop moving", and Unyielding Avalanche(fighter 15) does that plus some toughness increases that simulate the constitution increase from rage.</p></blockquote><p></p>
[QUOTE="theNater, post: 4292154, member: 62560"] Being a divine and arcane spellcaster is easy, it's the turning into creatures that's difficult. I'd try finding utility or daily spells that give you a benefit for the duration of an encounter, then selecting an animal form that you "shift" to while that power is active. Stoneskin(wizard 16) could make you some kind of dire turtle, we can claim short-term transformation into a giant spider to spin a Web(wizard 5), Holy Wrath(cleric 19) could turn you into a troll, Crown of Glory(paladin 9) can turn you into a land urchin(enemies near you are slowed because they've been stepping on your spines), and what have you. Same basic approach, but since the powers here seem to be more internal, you might get better mileage out of stance powers from martial classes. Rangers can get Undaunted Stride(10), turning into a giant snake to cross difficult terrain smoothly, and Master of the Hunt(22), turning into an elephant to come down heavily on their foes. The fighter's Rain of Steel(5) can turn you into a crocodile that takes a tail slap at each enemy nearby, and so on. As guideline 4 suggests, polymorph is pretty much gone, especially in the highly flexible forms we're used to. But that doesn't mean all hope is lost. Wizards and warlocks have some spells that have some nature flavor to them, and some fire and lightning spells reasonable for druids. Witchfire(warlock 1) is essentially the same stuff as Faerie Fire, for example. Being one of those and multiclassing into cleric for healing gives a moderately good emulation of druidic spellcasting. Warlord shouts function more like bard songs than you might suspect, and a barbarian might be workable as a fighter or ranger, where his "enraged" state is one of the stances. Rain of Steel, as mentioned above, works for a "so mad he hits everyone around him until they stop moving", and Unyielding Avalanche(fighter 15) does that plus some toughness increases that simulate the constitution increase from rage. [/QUOTE]
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