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Challenge! I want to convert your concept!
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<blockquote data-quote="SweeneyTodd" data-source="post: 4307367" data-attributes="member: 9391"><p>I'm thinking that almost all of the spells in the 3.x PHB that aren't strictly combat-oriented could be made into rituals. </p><p></p><p>Hey, they covered Scry and Teleport, which were the ones that gave people the most issues it seems, so make any effect you're worried might be "game-breaking" as restricted as those are, and the stuff you're not worried about can be more in line with what the "typical" rituals of that level are like.</p><p></p><p>Another thought I had: If you've got folks with a bunch of rituals that could be applied to a skill challenge, let them make an Arcana check (with some bonus representing the ritual's use) to stand in for a skill check where it seems appropriate. Alternately, if the ritual could be used to make a given skill more effective, give a bonus directly to that skill. I think that could be used to good effect in things like the infiltration discussion people were having -- the spell/ritual doesn't just give you a free success, but using it gives you a solid bonus. The skill check sort of determines if you were able to leverage the magical advantage into success.</p><p></p><p>The whole idea of the thread is that "converting your concept" is not the same thing as a direct conversion, so I think any manner of creative thinking is welcome in here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do think it's great that people are distinguishing reflavoring from mechanical changes, just so that a GM who might want to use one of these concepts can get a quick handle on how much houseruling is involved.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4307367, member: 9391"] I'm thinking that almost all of the spells in the 3.x PHB that aren't strictly combat-oriented could be made into rituals. Hey, they covered Scry and Teleport, which were the ones that gave people the most issues it seems, so make any effect you're worried might be "game-breaking" as restricted as those are, and the stuff you're not worried about can be more in line with what the "typical" rituals of that level are like. Another thought I had: If you've got folks with a bunch of rituals that could be applied to a skill challenge, let them make an Arcana check (with some bonus representing the ritual's use) to stand in for a skill check where it seems appropriate. Alternately, if the ritual could be used to make a given skill more effective, give a bonus directly to that skill. I think that could be used to good effect in things like the infiltration discussion people were having -- the spell/ritual doesn't just give you a free success, but using it gives you a solid bonus. The skill check sort of determines if you were able to leverage the magical advantage into success. The whole idea of the thread is that "converting your concept" is not the same thing as a direct conversion, so I think any manner of creative thinking is welcome in here. :) I do think it's great that people are distinguishing reflavoring from mechanical changes, just so that a GM who might want to use one of these concepts can get a quick handle on how much houseruling is involved. [/QUOTE]
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