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Challenge in 5E
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<blockquote data-quote="payn" data-source="post: 8835262" data-attributes="member: 90374"><p>I didn't choose challenge in the poll, its still important, but not as a top priority. Though, I would consider the challenge to come from the campaign itself more than combats. I have come to the conclusion that I am a strategy over tactics style player. I like to spend most of my brainpower and gameplay outside of combat. Now, that doesn't mean I don't like combat, or try to avoid it, but its best used purposefully in narrative terms than random droppings to provide challenge. I like the challenge to come in terms of exploration, political intrigue, investigation, etc.. </p><p></p><p>I believe one of the reasons that 5E is my second favorite edition, is that its easy to dial into what I want it to do. A lot of folks want the combat design to be accurate, predictable, and complex. I find the more tactical the design becomes, the more combat chews into table time. It is just not where I want to spend the majority of my game time. So, challenge for me in 5E is in what I or the GM come up with as obstacles, puzzles, investigation, and encounters during the campaign. </p><p></p><p>That said, I'm also the type that likes death on the table. I see the PCs as ordinary folks in an extraordinary world. If they are clever and persistent they can become very powerful. Though, there is absolutely nothing special about any PC (at game start). So, being able to impact the narrative, change the setting, and become powerful are the real challenge.</p></blockquote><p></p>
[QUOTE="payn, post: 8835262, member: 90374"] I didn't choose challenge in the poll, its still important, but not as a top priority. Though, I would consider the challenge to come from the campaign itself more than combats. I have come to the conclusion that I am a strategy over tactics style player. I like to spend most of my brainpower and gameplay outside of combat. Now, that doesn't mean I don't like combat, or try to avoid it, but its best used purposefully in narrative terms than random droppings to provide challenge. I like the challenge to come in terms of exploration, political intrigue, investigation, etc.. I believe one of the reasons that 5E is my second favorite edition, is that its easy to dial into what I want it to do. A lot of folks want the combat design to be accurate, predictable, and complex. I find the more tactical the design becomes, the more combat chews into table time. It is just not where I want to spend the majority of my game time. So, challenge for me in 5E is in what I or the GM come up with as obstacles, puzzles, investigation, and encounters during the campaign. That said, I'm also the type that likes death on the table. I see the PCs as ordinary folks in an extraordinary world. If they are clever and persistent they can become very powerful. Though, there is absolutely nothing special about any PC (at game start). So, being able to impact the narrative, change the setting, and become powerful are the real challenge. [/QUOTE]
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