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Challenge: Invent a PHB Class List with 6 Classes
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<blockquote data-quote="jgsugden" data-source="post: 8610483" data-attributes="member: 2629"><p>I would never do this in reality, but if you're going to do it for academic purposes, here is the way I'd break it down.</p><p></p><p>1.) Scout - Strengths: Exploration abilities. They'd be decent in combat, but in peculiar ways that drew upon their exploration abilities. Rather then great defenses or great damage, they'd have eccentric abilities to augment them in combat. While some would be stealthy, not all would be.</p><p>2.) Spellcaster - Strengths: They'd be the only full casters. You could be a divine, nature or arcane based, but they are the most powerful spellcasters.</p><p>3.) Defender - Strengths: They'd be the ones capable of enduring combat, and dictating options to enemies through control powers. They'd be the ones that set the stage in combat through limiting enemy options opening options for allies, and taking hits.</p><p>4.) Beater - They'd be the best concentrated damage dealers. They'd be less reliable to hit, but hit much harder. </p><p>5.) Striker - They'd be capable of selecting targets better than other classes, as well as being more reliable with their damage. They might be archers, martial artists, combat rogues, etc....</p><p>6.) Leader - They'd have abilities that augment their allies. While a defender creates opportunities for allies, leaders influence their allies more directly by issuing commands, giving abilities, etc...</p><p></p><p>Many existing classes would be split up into these 6 different role baed classes. Any of the 6 could have spells, but only the spellcasters would be full casters.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8610483, member: 2629"] I would never do this in reality, but if you're going to do it for academic purposes, here is the way I'd break it down. 1.) Scout - Strengths: Exploration abilities. They'd be decent in combat, but in peculiar ways that drew upon their exploration abilities. Rather then great defenses or great damage, they'd have eccentric abilities to augment them in combat. While some would be stealthy, not all would be. 2.) Spellcaster - Strengths: They'd be the only full casters. You could be a divine, nature or arcane based, but they are the most powerful spellcasters. 3.) Defender - Strengths: They'd be the ones capable of enduring combat, and dictating options to enemies through control powers. They'd be the ones that set the stage in combat through limiting enemy options opening options for allies, and taking hits. 4.) Beater - They'd be the best concentrated damage dealers. They'd be less reliable to hit, but hit much harder. 5.) Striker - They'd be capable of selecting targets better than other classes, as well as being more reliable with their damage. They might be archers, martial artists, combat rogues, etc.... 6.) Leader - They'd have abilities that augment their allies. While a defender creates opportunities for allies, leaders influence their allies more directly by issuing commands, giving abilities, etc... Many existing classes would be split up into these 6 different role baed classes. Any of the 6 could have spells, but only the spellcasters would be full casters. [/QUOTE]
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Challenge: Invent a PHB Class List with 6 Classes
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