Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenge: Invent a PHB Class List with 6 Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="see" data-source="post: 8610757" data-attributes="member: 10531"><p>I'm going to throw in two additional restrictions on my approach. First, the resulting class list has to look to someone who played AD&D like it is an evolution of the game they played, rather than something invented whole-cloth anew. Second, it has to involve minimal changes from what 5e actually did. That is, something that would look like what the actual designers of D&D 5th would have done if they'd been under a "six classes and no more" restriction.</p><p></p><p>Under those restrictions . . .</p><p></p><p>The first consolidation is easy enough; Barbarian, Paladin, and Ranger all become various subclasses of the Fighter. The ones that cast spells even use the same one-third caster table as the Eldritch Knight. The 5e fighter's extra ASI/feats move over into the subclasses, so they can be swapped out for subclass-specific features as necessary. The biggest change from general 5e design is that the spellcasting subclasses are given their own spell lists instead of using a class list. Consolidating the half-caster lists into third-caster lists might also require going back to the older editions' approach of spells having different levels on different spell lists.</p><p></p><p>The second is also easy enough; Sorcerer is just an Innate Wizard instead of a Book Wizard. The school-based subclasses of Wizard mostly get dropped or substantially reworked in the process.</p><p></p><p>The third sees Druids and Warlocks basically converted into Cleric domains. This will disappoint fans of the ultra-flexible-customizable Warlock options, but all we're after here is the "essentials" of each class, and the core here is that your power comes from some sort of outside force that has chosen you. One further change might be breaking down the cleric spell list into a handful of spheres, and giving each domain a different set of them.</p><p></p><p>And, oh, hey, we've already reached six: <s>Barbarian</s>, Bard, Cleric, <s>Druid</s>, Fighter, Monk, <s>Paladin</s>, <s>Ranger</s>, Rogue, <s>Sorcerer</s>, <s>Warlock</s>, Wizard. Reworking Monk and Rogue into one lightly-armored skilled striker class doesn't even need to be tried.</p></blockquote><p></p>
[QUOTE="see, post: 8610757, member: 10531"] I'm going to throw in two additional restrictions on my approach. First, the resulting class list has to look to someone who played AD&D like it is an evolution of the game they played, rather than something invented whole-cloth anew. Second, it has to involve minimal changes from what 5e actually did. That is, something that would look like what the actual designers of D&D 5th would have done if they'd been under a "six classes and no more" restriction. Under those restrictions . . . The first consolidation is easy enough; Barbarian, Paladin, and Ranger all become various subclasses of the Fighter. The ones that cast spells even use the same one-third caster table as the Eldritch Knight. The 5e fighter's extra ASI/feats move over into the subclasses, so they can be swapped out for subclass-specific features as necessary. The biggest change from general 5e design is that the spellcasting subclasses are given their own spell lists instead of using a class list. Consolidating the half-caster lists into third-caster lists might also require going back to the older editions' approach of spells having different levels on different spell lists. The second is also easy enough; Sorcerer is just an Innate Wizard instead of a Book Wizard. The school-based subclasses of Wizard mostly get dropped or substantially reworked in the process. The third sees Druids and Warlocks basically converted into Cleric domains. This will disappoint fans of the ultra-flexible-customizable Warlock options, but all we're after here is the "essentials" of each class, and the core here is that your power comes from some sort of outside force that has chosen you. One further change might be breaking down the cleric spell list into a handful of spheres, and giving each domain a different set of them. And, oh, hey, we've already reached six: [S]Barbarian[/S], Bard, Cleric, [S]Druid[/S], Fighter, Monk, [S]Paladin[/S], [S]Ranger[/S], Rogue, [S]Sorcerer[/S], [S]Warlock[/S], Wizard. Reworking Monk and Rogue into one lightly-armored skilled striker class doesn't even need to be tried. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenge: Invent a PHB Class List with 6 Classes
Top