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Challenge: Invent a PHB Class List with 6 Classes
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<blockquote data-quote="Dausuul" data-source="post: 8611001" data-attributes="member: 58197"><p>Here's my first, rather rough cut:</p><p></p><p><strong>Warrior</strong></p><p>Warriors are tough front-line combatants. In combat, they rely on weapons and armor; they can dish it out and take it equally well. In exploration, they are climbers, jumpers, and swimmers, benders of bars and lifters of gates.</p><ul> <li data-xf-list-type="ul">The fighter subclass offers an array of maneuvers and specialized fighting styles.</li> <li data-xf-list-type="ul">The barbarian subclass grants a powerful but limited rage, and various passive benefits.</li> </ul><p><strong>Hunter</strong></p><p>Hunters are swift and agile. In combat, they inflict heavy damage and escape, but are weaker than warriors if forced into a toe-to-toe fight. In exploration, they are scouts and infiltrators, masters of stealth and ever-alert to subtle clues.</p><ul> <li data-xf-list-type="ul">The rogue subclass relies upon a deadly sneak attack, and is expert at all forms of deception.</li> <li data-xf-list-type="ul">The ranger subclass grants animal companions or minor spells that augment the ranger's own attacks and scouting talents.</li> </ul><p><strong>Arcanist</strong></p><p>Arcanists are scholar-magicians who rely on prepared magic. In combat, they unleash powerful destructive spells and can shape the battlefield to their will, but they are themselves very fragile. In exploration, they use divination magic to detect threats at a distance (especially magical ones), and at higher levels they gain access to planar travel.</p><ul> <li data-xf-list-type="ul">The wizard subclass has a spellbook and can prepare a different array of powerful spells each day.</li> <li data-xf-list-type="ul">The artificer subclass imbues magic into devices and items which can be given to other characters.</li> </ul><p><strong>Mystic</strong></p><p>Mystics have innate supernatural abilities that are always available. In combat, they use quasi-magical at-will attacks, supplemented with a fast-refreshing pool of energy. In exploration, they are masters of mobility, able to get to places no other class can reach. </p><ul> <li data-xf-list-type="ul">The monk subclass uses physical attacks that channel mystical power to disrupt and disorient foes, and is capable of supernatural feats of acrobatics and balance.</li> <li data-xf-list-type="ul">The sorcerer subclass wields innate elemental powers to unleash raw destruction, and to travel easily through air, water, or earth.</li> <li data-xf-list-type="ul">The psion subclass uses psychic abilities to control enemies physically or mentally, and to travel in spirit form or via teleportation.</li> </ul><p><strong>Priest</strong></p><p>Priests call upon the power of gods or divine forces. In combat, they heal and strengthen their allies and can smite supernatural enemies with holy fury; they have a limited number of powerful, miraculous abilities that refresh on a short rest. In exploration, they favor social skills, persuading or intimidating NPCs into helping the party.</p><ul> <li data-xf-list-type="ul">The cleric subclass can heal allies and cast powerful defensive control spells.</li> <li data-xf-list-type="ul">The paladin subclass relies on armor and weapons to stand in the front line with the warriors.</li> <li data-xf-list-type="ul">The bard subclass can empower its allies with spells and chants.</li> </ul><p></p><p><strong>Witch</strong></p><p>Witches make alliances and pacts with supernatural powers that are not divine. In both combat and exploration, they summon allies to their aid or transform themselves.</p><ul> <li data-xf-list-type="ul">The druid subclass calls upon the forces of nature and can call animal allies or become a beast.</li> <li data-xf-list-type="ul">The warlock subclass strikes bargains with extraplanar powers. They can summon fiends, elementals, undead, and other such magical allies, and can take on aspects of those creatures themselves.</li> </ul></blockquote><p></p>
[QUOTE="Dausuul, post: 8611001, member: 58197"] Here's my first, rather rough cut: [B]Warrior[/B] Warriors are tough front-line combatants. In combat, they rely on weapons and armor; they can dish it out and take it equally well. In exploration, they are climbers, jumpers, and swimmers, benders of bars and lifters of gates. [LIST] [*]The fighter subclass offers an array of maneuvers and specialized fighting styles. [*]The barbarian subclass grants a powerful but limited rage, and various passive benefits. [/LIST] [B]Hunter[/B] Hunters are swift and agile. In combat, they inflict heavy damage and escape, but are weaker than warriors if forced into a toe-to-toe fight. In exploration, they are scouts and infiltrators, masters of stealth and ever-alert to subtle clues. [LIST] [*]The rogue subclass relies upon a deadly sneak attack, and is expert at all forms of deception. [*]The ranger subclass grants animal companions or minor spells that augment the ranger's own attacks and scouting talents. [/LIST] [B]Arcanist[/B] Arcanists are scholar-magicians who rely on prepared magic. In combat, they unleash powerful destructive spells and can shape the battlefield to their will, but they are themselves very fragile. In exploration, they use divination magic to detect threats at a distance (especially magical ones), and at higher levels they gain access to planar travel. [LIST] [*]The wizard subclass has a spellbook and can prepare a different array of powerful spells each day. [*]The artificer subclass imbues magic into devices and items which can be given to other characters. [/LIST] [B]Mystic[/B] Mystics have innate supernatural abilities that are always available. In combat, they use quasi-magical at-will attacks, supplemented with a fast-refreshing pool of energy. In exploration, they are masters of mobility, able to get to places no other class can reach. [LIST] [*]The monk subclass uses physical attacks that channel mystical power to disrupt and disorient foes, and is capable of supernatural feats of acrobatics and balance. [*]The sorcerer subclass wields innate elemental powers to unleash raw destruction, and to travel easily through air, water, or earth. [*]The psion subclass uses psychic abilities to control enemies physically or mentally, and to travel in spirit form or via teleportation. [/LIST] [B]Priest[/B] Priests call upon the power of gods or divine forces. In combat, they heal and strengthen their allies and can smite supernatural enemies with holy fury; they have a limited number of powerful, miraculous abilities that refresh on a short rest. In exploration, they favor social skills, persuading or intimidating NPCs into helping the party. [LIST] [*]The cleric subclass can heal allies and cast powerful defensive control spells. [*]The paladin subclass relies on armor and weapons to stand in the front line with the warriors. [*]The bard subclass can empower its allies with spells and chants. [/LIST] [B]Witch[/B] Witches make alliances and pacts with supernatural powers that are not divine. In both combat and exploration, they summon allies to their aid or transform themselves. [LIST] [*]The druid subclass calls upon the forces of nature and can call animal allies or become a beast. [*]The warlock subclass strikes bargains with extraplanar powers. They can summon fiends, elementals, undead, and other such magical allies, and can take on aspects of those creatures themselves. [/LIST] [/QUOTE]
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