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Challenge: Invent a PHB Class List with 6 Classes
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<blockquote data-quote="DND_Reborn" data-source="post: 8613168" data-attributes="member: 6987520"><p>I would like to see the classes as "clearly" (maybe not so much....?) role-defined:</p><ol> <li data-xf-list-type="ol">Long ranged attacker (weapon or spell, or pet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</li> <li data-xf-list-type="ol">Melee attacker (weapon or spell, or pet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</li> <li data-xf-list-type="ol">Utility character* (limited depth but wide breadth, , or pet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</li> <li data-xf-list-type="ol">Know-It-All (deep depth but very focused)</li> <li data-xf-list-type="ol">Sneak (, or pet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</li> <li data-xf-list-type="ol">Jack-of-all-trades-master-at-none</li> </ol><p></p><p>For any sort of multiclassing, you would have a primary and secondary (beyond that, just choose option #6 above) and you would not choose a subclass for either class. Your secondary advances half the speed of your primary, but in a class/level system you still split XP evenly.</p><p></p><p>For example, with 48000 XP you would normally be 9th level. If you MC'ed, you would be 24000/ 12000 for your primary/ secondary classes, making you 7/5, but with no subclasses or subclass features.</p><p></p><p>EDIT: *I mistyped "caster" before when I meant utility character, in any sense. Added pets to some options for [USER=7017304]@jmartkdr2[/USER]. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8613168, member: 6987520"] I would like to see the classes as "clearly" (maybe not so much....?) role-defined: [LIST=1] [*]Long ranged attacker (weapon or spell, or pet ;) ) [*]Melee attacker (weapon or spell, or pet ;) ) [*]Utility character* (limited depth but wide breadth, , or pet ;) ) [*]Know-It-All (deep depth but very focused) [*]Sneak (, or pet ;) ) [*]Jack-of-all-trades-master-at-none [/LIST] For any sort of multiclassing, you would have a primary and secondary (beyond that, just choose option #6 above) and you would not choose a subclass for either class. Your secondary advances half the speed of your primary, but in a class/level system you still split XP evenly. For example, with 48000 XP you would normally be 9th level. If you MC'ed, you would be 24000/ 12000 for your primary/ secondary classes, making you 7/5, but with no subclasses or subclass features. EDIT: *I mistyped "caster" before when I meant utility character, in any sense. Added pets to some options for [USER=7017304]@jmartkdr2[/USER]. :) [/QUOTE]
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Challenge: Invent a PHB Class List with 6 Classes
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