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Challenge: Invent a PHB Class List with 6 Classes
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<blockquote data-quote="Tinker-TDC" data-source="post: 8628071" data-attributes="member: 6802653"><p>Warrior-simple tough fighter types: knight, berzerker, paladin</p><p>Archer-simple nimble fighter types: rogue, sniper, guerilla</p><p>Tactician-tactical fighter types: battlemaster, martial artist, ranger, warlord</p><p>Mage-spellcaster: fills all current spellcasting niches</p><p>Summoner-conjures allied creatures to fight for you</p><p>Shifter-transforms their body to fight</p><p></p><p>Limiting it to six I think for the subclasses to be balanced between the parts of the base-class Summoner and Shifter must be their own thing. Three definitively magical classes and three that can be either magical or nonmagical depending on how the player wants to run them. </p><p>Spellcasting classes are basically the same except for warlock, so it seems reasonable to group them all into one class and then give separate spell lists to each subclass. Possibly have a "basic magic" list that all mages can take from and then make subclasses that give options of other spells known like divine archetypes but ten per level instead of two per level.</p><p></p><p>The big implementation I'd like to make is to have a subclass and an archetype choice. Subclasses you choose at level 2 from a list of options from your class and gain them in certain levels of your class but it only affects your fighting style. Archetype should be a level 1 choice that you gain at the same level in each class (therefore having cross-class compatibility) that affects your social and exploration abilities and gives your class a theme. </p><p>Then with the mix and match system you could play with what the difference between a "Holy" (archetype) person who is a mage, shifter, or archer and how a "Master of Shadows" (archetype) "Berzerker" (subclass) Warrior differs from a "Master of Shadows" (archetype) "Juggernaut" (subclass) Warrior.</p></blockquote><p></p>
[QUOTE="Tinker-TDC, post: 8628071, member: 6802653"] Warrior-simple tough fighter types: knight, berzerker, paladin Archer-simple nimble fighter types: rogue, sniper, guerilla Tactician-tactical fighter types: battlemaster, martial artist, ranger, warlord Mage-spellcaster: fills all current spellcasting niches Summoner-conjures allied creatures to fight for you Shifter-transforms their body to fight Limiting it to six I think for the subclasses to be balanced between the parts of the base-class Summoner and Shifter must be their own thing. Three definitively magical classes and three that can be either magical or nonmagical depending on how the player wants to run them. Spellcasting classes are basically the same except for warlock, so it seems reasonable to group them all into one class and then give separate spell lists to each subclass. Possibly have a "basic magic" list that all mages can take from and then make subclasses that give options of other spells known like divine archetypes but ten per level instead of two per level. The big implementation I'd like to make is to have a subclass and an archetype choice. Subclasses you choose at level 2 from a list of options from your class and gain them in certain levels of your class but it only affects your fighting style. Archetype should be a level 1 choice that you gain at the same level in each class (therefore having cross-class compatibility) that affects your social and exploration abilities and gives your class a theme. Then with the mix and match system you could play with what the difference between a "Holy" (archetype) person who is a mage, shifter, or archer and how a "Master of Shadows" (archetype) "Berzerker" (subclass) Warrior differs from a "Master of Shadows" (archetype) "Juggernaut" (subclass) Warrior. [/QUOTE]
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Challenge: Invent a PHB Class List with 6 Classes
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