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Challenge Levels (Deadly Question)
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<blockquote data-quote="lobo316" data-source="post: 6796032" data-attributes="member: 6802212"><p>Question for the DMs out there, when building an encounter, by the (RAW, p.82 DMG) you add up the encounter difficulty numbers for each character to get the Party's "XP Threshold" for each difficulty level. Narrowing this down to just the "deadly" encounter level, if we have five 6th level characters, the deadly threshold would be 7,000 (1,400x5).</p><p></p><p>My question is, what do you use for the "max" number for your deadly encounter range?</p><p></p><p>Again, using the five 6th level characters, we know the Easy range is from 1500 t0 2999. At the 3000 mark, the encounter becomes Medium.</p><p></p><p>So...what's the "maximum" for what I'll call the "Deadly Threshold Range"?</p><p></p><p>What I've been doing is taking the difference between the "hard" encounter total and the "Deadly" total and adding the difference to the Deadly total. Example (again, using the five 6th level characters) the "Hard" threshold is 4500 and the Deadly threshold is 7000. The difference between those numbers is 2500, so add that 2500 to the deadly threshold to get a "Deadly Threshold Range" of 7000 to 9500.</p><p></p><p>So I use that range when building "deadly" encounters and if I go above that number (in the example, above 9500), I treat that like a whole different "encounter level" (I call it Insane, lol).</p><p></p><p>How do you DMs out there handle this?</p></blockquote><p></p>
[QUOTE="lobo316, post: 6796032, member: 6802212"] Question for the DMs out there, when building an encounter, by the (RAW, p.82 DMG) you add up the encounter difficulty numbers for each character to get the Party's "XP Threshold" for each difficulty level. Narrowing this down to just the "deadly" encounter level, if we have five 6th level characters, the deadly threshold would be 7,000 (1,400x5). My question is, what do you use for the "max" number for your deadly encounter range? Again, using the five 6th level characters, we know the Easy range is from 1500 t0 2999. At the 3000 mark, the encounter becomes Medium. So...what's the "maximum" for what I'll call the "Deadly Threshold Range"? What I've been doing is taking the difference between the "hard" encounter total and the "Deadly" total and adding the difference to the Deadly total. Example (again, using the five 6th level characters) the "Hard" threshold is 4500 and the Deadly threshold is 7000. The difference between those numbers is 2500, so add that 2500 to the deadly threshold to get a "Deadly Threshold Range" of 7000 to 9500. So I use that range when building "deadly" encounters and if I go above that number (in the example, above 9500), I treat that like a whole different "encounter level" (I call it Insane, lol). How do you DMs out there handle this? [/QUOTE]
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