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<blockquote data-quote="FormerlyHemlock" data-source="post: 6796295" data-attributes="member: 6787650"><p>I found my players' PCs to be surprisingly robust, in that they keep heading into situations that I expect to TPK them, and then they somehow survive anyway. The Horn of Valhalla (Chogorath; made of tightly-wound twine; must be soaked in blood of a humanoid prior to use) has been instrumental at least twice. I know the players know things are getting bad when the monk whips out Chogorath and starts mopping up blood from a downed PC's gut wound...</p><p></p><p>Anyway, my point isn't necessarily that your PCs can or should handle a particular difficulty with aplomb. However, 5E PCs have a lot of resource depth which makes them deceptively robust. I suggest that you don't really know how they'd perform in a test to destruction until you actually try a few. If you really want to know their limits, either use something like a dream sequence (possibly caused by the Dream sleep from a bad guy) or borrow their character sheets and run some mock combats. My guys had a lot of fun when I offered to spend twenty minutes letting them fight a beholder with no consequences, in a dream; two died and one ran away. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6796295, member: 6787650"] I found my players' PCs to be surprisingly robust, in that they keep heading into situations that I expect to TPK them, and then they somehow survive anyway. The Horn of Valhalla (Chogorath; made of tightly-wound twine; must be soaked in blood of a humanoid prior to use) has been instrumental at least twice. I know the players know things are getting bad when the monk whips out Chogorath and starts mopping up blood from a downed PC's gut wound... Anyway, my point isn't necessarily that your PCs can or should handle a particular difficulty with aplomb. However, 5E PCs have a lot of resource depth which makes them deceptively robust. I suggest that you don't really know how they'd perform in a test to destruction until you actually try a few. If you really want to know their limits, either use something like a dream sequence (possibly caused by the Dream sleep from a bad guy) or borrow their character sheets and run some mock combats. My guys had a lot of fun when I offered to spend twenty minutes letting them fight a beholder with no consequences, in a dream; two died and one ran away. :) [/QUOTE]
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