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<blockquote data-quote="Markn" data-source="post: 4934476" data-attributes="member: 21827"><p>Welcome to my world. Your group sounds a bit worse than mine, but I essentially have the same issue. Healing is too plentiful and there is so much of it that no fight is a threat.</p><p></p><p>Some things I have done that had some effect were to use the following (keep in mind we are only at level 16 but I'm sure you can find similar creatures):</p><p></p><p>-mind fliayers kill at 0. Nice surprise to those who aren't familiar with it.</p><p>-swallow them - I used a reconcepted purple worm that worked similar to Demogorgon from MM2. Swallowing sets a time limit for the PCs to kill the creature because there are very few ways to escape being swallowed.</p><p>-Oblivion Wraith combined with damaging terrain. I had an encounter with an oblivion wraith whose aura prevented people from using healing surges and combined it with terrain that did some damage at the beggining of each players turn. This scared the crap out of the PCs when they couldn't trigger their healing.</p><p>-Throw many creatures at the group that can drop players to 0 in an instance. The bodak comes to mind. This was probably the least effective of the options but it still scared them because they weren't sure how many times I could pull it off.</p><p>-Throw the encounter level system out the window and go with gut. I've been doing that a bit more and more and the fights have been ending up more exciting. Not sure why that is but its been working. You need to trust your judgement on this and be willing to fudge some stuff if necessary until you get the right feel.</p></blockquote><p></p>
[QUOTE="Markn, post: 4934476, member: 21827"] Welcome to my world. Your group sounds a bit worse than mine, but I essentially have the same issue. Healing is too plentiful and there is so much of it that no fight is a threat. Some things I have done that had some effect were to use the following (keep in mind we are only at level 16 but I'm sure you can find similar creatures): -mind fliayers kill at 0. Nice surprise to those who aren't familiar with it. -swallow them - I used a reconcepted purple worm that worked similar to Demogorgon from MM2. Swallowing sets a time limit for the PCs to kill the creature because there are very few ways to escape being swallowed. -Oblivion Wraith combined with damaging terrain. I had an encounter with an oblivion wraith whose aura prevented people from using healing surges and combined it with terrain that did some damage at the beggining of each players turn. This scared the crap out of the PCs when they couldn't trigger their healing. -Throw many creatures at the group that can drop players to 0 in an instance. The bodak comes to mind. This was probably the least effective of the options but it still scared them because they weren't sure how many times I could pull it off. -Throw the encounter level system out the window and go with gut. I've been doing that a bit more and more and the fights have been ending up more exciting. Not sure why that is but its been working. You need to trust your judgement on this and be willing to fudge some stuff if necessary until you get the right feel. [/QUOTE]
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