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Challenge, Optimization and Optional Rules
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<blockquote data-quote="Warpiglet" data-source="post: 7209723" data-attributes="member: 6689161"><p>Hello fellow D&D fans!</p><p></p><p>There has been a steady trickle of threads related to the game being "too easy." I have not played 5e to high levels yet. This has not necessarily been my experience in lower levels.</p><p></p><p>Additionally, I have seen a few threads including a current one about making the game more challenging. </p><p></p><p>I wondered about player choices and game difficulty. If we take single classed characters with point buy and no feats, is the game still seen as too easy? If we play vanilla, we have only two saves in which we are proficient and in most cases will have a very hard time with concentration checks.</p><p></p><p>Is the CR system predicated on this approach?</p><p></p><p>I wondered if others thought the game would be too easy with:</p><p></p><p>1. Multiclassing alone</p><p></p><p>2. Feats alone</p><p></p><p>3. Rolled stats alone</p><p></p><p>4. A combination of any two of these</p><p></p><p>Thanks for your thoughts! I do not see the point of incredible optimization if it is going to lead to boring other than as a design mini game which I know can be fun.</p><p></p><p>What I am looking for is perhaps a bit more struggle. So far I have had fun but and looking ahead to both designing and playing in campaigns which get the heart rate up a bit. Not insta death but real challenge. Would reducing options help? Or is the answer always that the DM should make things harder on their end?</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7209723, member: 6689161"] Hello fellow D&D fans! There has been a steady trickle of threads related to the game being "too easy." I have not played 5e to high levels yet. This has not necessarily been my experience in lower levels. Additionally, I have seen a few threads including a current one about making the game more challenging. I wondered about player choices and game difficulty. If we take single classed characters with point buy and no feats, is the game still seen as too easy? If we play vanilla, we have only two saves in which we are proficient and in most cases will have a very hard time with concentration checks. Is the CR system predicated on this approach? I wondered if others thought the game would be too easy with: 1. Multiclassing alone 2. Feats alone 3. Rolled stats alone 4. A combination of any two of these Thanks for your thoughts! I do not see the point of incredible optimization if it is going to lead to boring other than as a design mini game which I know can be fun. What I am looking for is perhaps a bit more struggle. So far I have had fun but and looking ahead to both designing and playing in campaigns which get the heart rate up a bit. Not insta death but real challenge. Would reducing options help? Or is the answer always that the DM should make things harder on their end? [/QUOTE]
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