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<blockquote data-quote="Ilbranteloth" data-source="post: 7209961" data-attributes="member: 6778044"><p>As written, it's easier. As we implement it, not any different.</p><p></p><p>I've got a lot of tweaks to our rules to make the game more challenging. I believe I recall something that mentioned the design concept that "missing isn't fun" and that all other things equal, the PCs have a 60% chance of success.</p><p></p><p>An example is the death save system, without assistance you have about a 60% chance to survive. Bump the required roll up to 13, though, and now there's about an 80% chance that you won't survive without assistance.</p><p></p><p>I bump pretty much any skill DC up by 5 points.</p><p></p><p>I've never paid attention to the CR or XP-build system of 5e. But I do play monsters intelligently, and my groups of monsters tend to be larger - not quite as large as AD&D was, but a lot more than what you typically see in 5e. It's relatively easy for a TPK of even 5th level characters against a group of 10 orcs that ambush with ranged weapons from behind cover. </p><p></p><p>In terms of multiclassing, feats, rolled stats, etc? They are really irrelevant to me. </p><p></p><p>Rules changes in our game are either to address in-world issues with the way the rules are written, or because we want to set a different baseline in the math. Otherwise it's more of an adjustment of the difficulty of the encounter using numbers, tactics, environment, or other circumstantial things that set the level of challenge.</p><p></p><p>I should also point out that I don't typically tailor the challenge to the PCs themselves. Either ability score or special abilities. The encounters are based on the in-world circumstances. Which means they could be very easy (from a combat perspective, although these rarely result in combat), or very difficult, even to impossible (pretty much guaranteed TPK if they choose to engage). The relative level of the threat, however, is usually well telegraphed, either in the encounter itself (or leading up to it), or by prior experience. </p><p></p><p>The bottom line is, whether you adjust any rules or not, it's really up to you as the DM to find what actually challenges your PCs and find the appropriate level based on that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7209961, member: 6778044"] As written, it's easier. As we implement it, not any different. I've got a lot of tweaks to our rules to make the game more challenging. I believe I recall something that mentioned the design concept that "missing isn't fun" and that all other things equal, the PCs have a 60% chance of success. An example is the death save system, without assistance you have about a 60% chance to survive. Bump the required roll up to 13, though, and now there's about an 80% chance that you won't survive without assistance. I bump pretty much any skill DC up by 5 points. I've never paid attention to the CR or XP-build system of 5e. But I do play monsters intelligently, and my groups of monsters tend to be larger - not quite as large as AD&D was, but a lot more than what you typically see in 5e. It's relatively easy for a TPK of even 5th level characters against a group of 10 orcs that ambush with ranged weapons from behind cover. In terms of multiclassing, feats, rolled stats, etc? They are really irrelevant to me. Rules changes in our game are either to address in-world issues with the way the rules are written, or because we want to set a different baseline in the math. Otherwise it's more of an adjustment of the difficulty of the encounter using numbers, tactics, environment, or other circumstantial things that set the level of challenge. I should also point out that I don't typically tailor the challenge to the PCs themselves. Either ability score or special abilities. The encounters are based on the in-world circumstances. Which means they could be very easy (from a combat perspective, although these rarely result in combat), or very difficult, even to impossible (pretty much guaranteed TPK if they choose to engage). The relative level of the threat, however, is usually well telegraphed, either in the encounter itself (or leading up to it), or by prior experience. The bottom line is, whether you adjust any rules or not, it's really up to you as the DM to find what actually challenges your PCs and find the appropriate level based on that. [/QUOTE]
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