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<blockquote data-quote="Tony Vargas" data-source="post: 7209966" data-attributes="member: 996"><p>5e set out to capture the feel of the classic game, and it succeeded. Part of that classic feel is that very low levels can be brutal, and high levels, especially if you get some nice magic items, well, really not brutal at all.</p><p></p><p> Possibly. It still depends on character 'builds' and party composition and, of course, pacing...</p><p></p><p> Taken at face value, yes, CR is calibrated for a party using the PH only, with no explicitly-optional options opted into - and no magic items - facing 6-8 encounter days.</p><p></p><p> Yes, reducing options might help. Go with the basic-pdf class options, for instance, and revert the Cleric & Wizard to traditional Vancian - prepping directly into slots instead of prepping to a list but casting spontaneously (eliminating cantrips would also be an option). The reduced flexibilty would make the game more challenging, and give more openings for the fighter & rogue to step in and do something with feats of STR, skills, or improvisation, assuming the DM is open to ruling favorably on such things.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7209966, member: 996"] 5e set out to capture the feel of the classic game, and it succeeded. Part of that classic feel is that very low levels can be brutal, and high levels, especially if you get some nice magic items, well, really not brutal at all. Possibly. It still depends on character 'builds' and party composition and, of course, pacing... Taken at face value, yes, CR is calibrated for a party using the PH only, with no explicitly-optional options opted into - and no magic items - facing 6-8 encounter days. Yes, reducing options might help. Go with the basic-pdf class options, for instance, and revert the Cleric & Wizard to traditional Vancian - prepping directly into slots instead of prepping to a list but casting spontaneously (eliminating cantrips would also be an option). The reduced flexibilty would make the game more challenging, and give more openings for the fighter & rogue to step in and do something with feats of STR, skills, or improvisation, assuming the DM is open to ruling favorably on such things. [/QUOTE]
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