Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenge Rating and Monster Manuals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenfield" data-source="post: 6841370" data-attributes="member: 6669384"><p>Okay, here's the set up: We're trying to recover a sacred scroll (non-magical) stolen by the Drow.</p><p></p><p>We finally got to the island where they took it. There was no road or trail from the shore, so we scanned around for footprints or a sign that someone elde had been here.</p><p></p><p>We found a trail and followed it. They weren't humnoid tracks, so we figured that we were going to find someone who might offer us direction.</p><p></p><p>We found a cave opening with two guards outside, looking lile larger than average Satyr. The Bard (our diplomat) approached, empty handed, to say hello and open negotiations.</p><p></p><p>The guards charged and dropped her in one swing.</p><p></p><p>We fought and dropped the guards, after which we made certain that they didn't die. We didn't spend magic on them, just healing checks and bandages, but we didn't want to have our dealing with them start with murder.</p><p></p><p>With no other options, we entered the cave and navigated our way over a 15 foot wide pit bordered by low walls. (We slung a line and used the harness from a climber's kit.)</p><p></p><p>Three more attacked as we were straightening ourselves up on the other side.</p><p></p><p>Our big fighter faced em, but three to one dropped him in two rounds. Our Cleric is out of healing (he's he 1st level, so he spent both of his spells patching people up from the first fight. He managed to reach in with a Cure Minor to stabilize the fighter, but he's at the edge of dead.</p><p></p><p>Our Ranger/Druid got hit and they took him to zero in one hit. (Great axes, D12 +3, and ahead-butt, D6+1) He used one of two charges on a Cure Light wand to make himself functional, but he'll fall on the next hit.</p><p></p><p>The Cleric is 1st level and not a great melee hope. I'm running a Wizard and my one offensive spell is Color Spray. I can't use it without taking out my own people, and if even one of them makes his Save, I'm dead. (Their average damage drops me in one hit). The Bard is still down hit points from the first encounter.</p><p></p><p>So two of them to drain spells and hit points followed by three of them, no real retreat possible, and an enemy who won't parlay, they just attack.</p><p></p><p>These "CR 2" creatures are from MM III, so the CR rating is questionable, to say the least. By the book they get a +2 morale bonus to hit and damage if they're within 30 feet of another of their own race. </p><p></p><p>Simply put, this DM doesn't know how to balance an encounter. And the simplest solution at this point is to just play along, don't try to beg off the TPK in progress, then talk to him again. </p><p></p><p>I've had the conversation, explaining how encounter planning works, and pointing out that the later edition Monster Manuals need to have their CR numbers questioned. He always seems to understand, but then he goes right back to that book and over matches the party again. He sees "CR 2", says, "Well, the party's 2nd level, so a head-to-head matchup should be a fair fight.", and then doesn't understand why PCs keep dying.</p><p></p><p>Maybe he'll learn this time.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6841370, member: 6669384"] Okay, here's the set up: We're trying to recover a sacred scroll (non-magical) stolen by the Drow. We finally got to the island where they took it. There was no road or trail from the shore, so we scanned around for footprints or a sign that someone elde had been here. We found a trail and followed it. They weren't humnoid tracks, so we figured that we were going to find someone who might offer us direction. We found a cave opening with two guards outside, looking lile larger than average Satyr. The Bard (our diplomat) approached, empty handed, to say hello and open negotiations. The guards charged and dropped her in one swing. We fought and dropped the guards, after which we made certain that they didn't die. We didn't spend magic on them, just healing checks and bandages, but we didn't want to have our dealing with them start with murder. With no other options, we entered the cave and navigated our way over a 15 foot wide pit bordered by low walls. (We slung a line and used the harness from a climber's kit.) Three more attacked as we were straightening ourselves up on the other side. Our big fighter faced em, but three to one dropped him in two rounds. Our Cleric is out of healing (he's he 1st level, so he spent both of his spells patching people up from the first fight. He managed to reach in with a Cure Minor to stabilize the fighter, but he's at the edge of dead. Our Ranger/Druid got hit and they took him to zero in one hit. (Great axes, D12 +3, and ahead-butt, D6+1) He used one of two charges on a Cure Light wand to make himself functional, but he'll fall on the next hit. The Cleric is 1st level and not a great melee hope. I'm running a Wizard and my one offensive spell is Color Spray. I can't use it without taking out my own people, and if even one of them makes his Save, I'm dead. (Their average damage drops me in one hit). The Bard is still down hit points from the first encounter. So two of them to drain spells and hit points followed by three of them, no real retreat possible, and an enemy who won't parlay, they just attack. These "CR 2" creatures are from MM III, so the CR rating is questionable, to say the least. By the book they get a +2 morale bonus to hit and damage if they're within 30 feet of another of their own race. Simply put, this DM doesn't know how to balance an encounter. And the simplest solution at this point is to just play along, don't try to beg off the TPK in progress, then talk to him again. I've had the conversation, explaining how encounter planning works, and pointing out that the later edition Monster Manuals need to have their CR numbers questioned. He always seems to understand, but then he goes right back to that book and over matches the party again. He sees "CR 2", says, "Well, the party's 2nd level, so a head-to-head matchup should be a fair fight.", and then doesn't understand why PCs keep dying. Maybe he'll learn this time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Challenge Rating and Monster Manuals
Top