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Challenge Rating formula...
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<blockquote data-quote="Tormyr" data-source="post: 6590686" data-attributes="member: 6776887"><p>This is why the default xp award is based on the monster's xp value instead of the encounter difficulty xp value. 10 CR1/8 creatures are worth 250 xp but ~719 encounter difficulty xp against a 4 PC group. Using the encounter xp, or something similar that goes off the difficulty of the encounter would give the party 3 times the xp. A party awarded xp like that could go from level 3 to 4 in roughly a single adventuring day.</p><p></p><p>Unless I completely misunderstood what you were trying to say.</p><p></p><p>In my experience, it seems like default xp for monsters beaten (whether by killing, sneaking, capturing, subterfuge, etc.) along with story based xp seemed to feel "normal." At the same time, the pacing did not work for the conversion of the 3.5 AP we are running (it did not keep up with the recommended level for each of the AP's mondules). So I have them level once at the end of a module and once somewhere in the middle.</p><p></p><p>It seems like any xp awarding system would work as long as it rewards the play the DM wants to reward and levels the party at a pace the DM wants.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6590686, member: 6776887"] This is why the default xp award is based on the monster's xp value instead of the encounter difficulty xp value. 10 CR1/8 creatures are worth 250 xp but ~719 encounter difficulty xp against a 4 PC group. Using the encounter xp, or something similar that goes off the difficulty of the encounter would give the party 3 times the xp. A party awarded xp like that could go from level 3 to 4 in roughly a single adventuring day. Unless I completely misunderstood what you were trying to say. In my experience, it seems like default xp for monsters beaten (whether by killing, sneaking, capturing, subterfuge, etc.) along with story based xp seemed to feel "normal." At the same time, the pacing did not work for the conversion of the 3.5 AP we are running (it did not keep up with the recommended level for each of the AP's mondules). So I have them level once at the end of a module and once somewhere in the middle. It seems like any xp awarding system would work as long as it rewards the play the DM wants to reward and levels the party at a pace the DM wants. [/QUOTE]
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