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Challenge Rating Replaced With...What?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3767711" data-attributes="member: 710"><p>I think it is not the same. In D&D 3.x, a monster level = CR gives you exactly how many XP it grants for a giving party, and against what kind of parties you are supposed to use it.</p><p></p><p>I am only infering from what I read so far, but I think it works basically this way:</p><p>A typical encounter for a party of characters of level n will include monsters with a level of n, with their total XP value being x. </p><p>Some monsters will bring less, and some more XP to the table. </p><p>The level indicates what kind of party the monster can hope to affect meaningful (hit somewhere 50 % of the time, cast spells at with this chance of success and so on), and what kind of party can hope to affect the monster meaningful (hit somewhere 50 % of the time, cast spells at wich this chance of success and so on). (Note. The actual success chances are probably a bit different, skewed in favor of the players)</p><p></p><p>A monster that gives out few XP will probably not last long, deal less damage and have weaker spells, while a monster with a high XP value will last longer, deal more damage and use stronger spells or have more abilities that it can use per round or during the encounter as a whole (see the Dragon encounter example for how this might look like).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3767711, member: 710"] I think it is not the same. In D&D 3.x, a monster level = CR gives you exactly how many XP it grants for a giving party, and against what kind of parties you are supposed to use it. I am only infering from what I read so far, but I think it works basically this way: A typical encounter for a party of characters of level n will include monsters with a level of n, with their total XP value being x. Some monsters will bring less, and some more XP to the table. The level indicates what kind of party the monster can hope to affect meaningful (hit somewhere 50 % of the time, cast spells at with this chance of success and so on), and what kind of party can hope to affect the monster meaningful (hit somewhere 50 % of the time, cast spells at wich this chance of success and so on). (Note. The actual success chances are probably a bit different, skewed in favor of the players) A monster that gives out few XP will probably not last long, deal less damage and have weaker spells, while a monster with a high XP value will last longer, deal more damage and use stronger spells or have more abilities that it can use per round or during the encounter as a whole (see the Dragon encounter example for how this might look like). [/QUOTE]
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