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*Pathfinder & Starfinder
Challenge Rating Replaced With...What?
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<blockquote data-quote="Henry" data-source="post: 3770277" data-attributes="member: 158"><p>I wonder how many First Edition fans 4th edition will win over? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I wonder this because everytime I read a snippet these days (after the initial "it's the d20 we know and love" stuff initially announced) it seems like they're revisiting some of the paradigms of 1st Edition:</p><p></p><ol> <li data-xf-list-type="ol"> They're making 30 levels core in the game. 1st edition had preogressions up into the high 20's.</li> <li data-xf-list-type="ol">The "points of light in the darkness" sounds VERY much like the D&D settings that Arneson and Gygax were originally working with.</li> <li data-xf-list-type="ol">Monsters may have a fixed XP. Monsters in 1E had a fixed XP amount (plus an extra amount per hit point).</li> <li data-xf-list-type="ol">Classes are going to have more clearly defined rolls, even though allowing for customizability. In 1E, character classes were VERY heavily defined as to roll in the adventure. You were NOT going to have a thief that couldn't pick a lock, for instance.</li> <li data-xf-list-type="ol">Monsters are going to have simplified stat blocks for easier use for the DM. 1st Edition had possibly the simplest stat blocks in all of Dungeons and Dragons.</li> </ol><p></p><p>It won't be 1E, for sure, but it's almost like the designers are looking back at some of the paradigms Gygax and the first generation gamers first visited, and taking some nuggets of wisdom from them that seem to get lost in the shuffle. Now, for the loss of Challenge Rating, I don't necessarily like a flat XP versus an "encounter rating" of some sort, but I can understand the appeal. It'll be curious to see how close the end product is, paradigm-wise, to 1st edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 3770277, member: 158"] I wonder how many First Edition fans 4th edition will win over? :) I wonder this because everytime I read a snippet these days (after the initial "it's the d20 we know and love" stuff initially announced) it seems like they're revisiting some of the paradigms of 1st Edition: [list=1] [*] They're making 30 levels core in the game. 1st edition had preogressions up into the high 20's. [*]The "points of light in the darkness" sounds VERY much like the D&D settings that Arneson and Gygax were originally working with. [*]Monsters may have a fixed XP. Monsters in 1E had a fixed XP amount (plus an extra amount per hit point). [*]Classes are going to have more clearly defined rolls, even though allowing for customizability. In 1E, character classes were VERY heavily defined as to roll in the adventure. You were NOT going to have a thief that couldn't pick a lock, for instance. [*]Monsters are going to have simplified stat blocks for easier use for the DM. 1st Edition had possibly the simplest stat blocks in all of Dungeons and Dragons. [/list] It won't be 1E, for sure, but it's almost like the designers are looking back at some of the paradigms Gygax and the first generation gamers first visited, and taking some nuggets of wisdom from them that seem to get lost in the shuffle. Now, for the loss of Challenge Rating, I don't necessarily like a flat XP versus an "encounter rating" of some sort, but I can understand the appeal. It'll be curious to see how close the end product is, paradigm-wise, to 1st edition. :) [/QUOTE]
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