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*Pathfinder & Starfinder
Challenge Rating Replaced With...What?
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<blockquote data-quote="Henry" data-source="post: 3771057" data-attributes="member: 158"><p>Thanks, Thunderfoot and Baron Opal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On point #2 - note I didn't say "AD&D" there, but D&D - and both Blackmoor and Oerth as developed were very much a model of "Points of Light," Greyhawk city being one of them, and a much smaller city than one thinks of today. Note that even for Basic D&D that Keep on the Borderlands sort of follows this model, so the cosmopolitan look that later iterations of D&D took on was not present in earlier models; that's the point I was getting at.</p><p></p><p>Point #4 - D'OH! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p></p><p>Point #5 - if they are still complicated, then they aren't going to deliver on that one stated design goal. More to the point, I'm not suggesting they're going back to 1E's size of stat block (as I said, mechanically, it'll still be far from it), but that paradigm of simpler stat blocks for the DM really works. DMs need fewer details than players do, because they have more to pore over during a session, and it's something that Gygax and others did note and put into practice.</p><p></p><p>In all, I see a lot of changes that look a heck of a lot like things that 2E and 3E abandoned, and which are now being looked at again, and someone is realizing the wisdom of them.</p></blockquote><p></p>
[QUOTE="Henry, post: 3771057, member: 158"] Thanks, Thunderfoot and Baron Opal. :D On point #2 - note I didn't say "AD&D" there, but D&D - and both Blackmoor and Oerth as developed were very much a model of "Points of Light," Greyhawk city being one of them, and a much smaller city than one thinks of today. Note that even for Basic D&D that Keep on the Borderlands sort of follows this model, so the cosmopolitan look that later iterations of D&D took on was not present in earlier models; that's the point I was getting at. Point #4 - D'OH! :eek: Point #5 - if they are still complicated, then they aren't going to deliver on that one stated design goal. More to the point, I'm not suggesting they're going back to 1E's size of stat block (as I said, mechanically, it'll still be far from it), but that paradigm of simpler stat blocks for the DM really works. DMs need fewer details than players do, because they have more to pore over during a session, and it's something that Gygax and others did note and put into practice. In all, I see a lot of changes that look a heck of a lot like things that 2E and 3E abandoned, and which are now being looked at again, and someone is realizing the wisdom of them. [/QUOTE]
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