Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the character, engage the player.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 5898053" data-attributes="member: 158"><p>You may have missed his whole "hopeless with puzzles" part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> "Know the players" is the best course here, I think. It's why books like Hamlet's Hit Points and Robin's laws make really good reading for a Game Master, I think -- knowing the emotional "on" switch for each separate gamer at your table is paramount to having a good time. If at least one or two players at your table love puzzles and are good at them, throw one in for them -- but give a way around it through force or an alternate route for the sake of the rest of the group. Good example: the Sphinx at the entry-way for White Plume Mountain:</p><p></p><p>[sblock]</p><p>She is a Sphinx with a classic riddle, blocking with a wall of force; however, the wall of force can be brought down with sufficient damage, and the Sphinx is not insurmountable, so the party can either solve the riddle and pass, or waste resources plowing through both Wall and Sphinx if needed - which conveniently placates the "desire for combat" lovers in case the puzzle solver can't deliver on his part of the deal.</p><p>[/sblock]</p><p></p><p>Do you have RP-Heavy players in the group? Be sure to involve them in local politics, or offer them a tough moral choice in play; be sure to balance this in that any roleplay that shifts focus disproportionately long off of the rest of the group can be handled out of session, by email, or what have you.</p><p></p><p>In summary: Know your players.</p></blockquote><p></p>
[QUOTE="Henry, post: 5898053, member: 158"] You may have missed his whole "hopeless with puzzles" part. :) "Know the players" is the best course here, I think. It's why books like Hamlet's Hit Points and Robin's laws make really good reading for a Game Master, I think -- knowing the emotional "on" switch for each separate gamer at your table is paramount to having a good time. If at least one or two players at your table love puzzles and are good at them, throw one in for them -- but give a way around it through force or an alternate route for the sake of the rest of the group. Good example: the Sphinx at the entry-way for White Plume Mountain: [sblock] She is a Sphinx with a classic riddle, blocking with a wall of force; however, the wall of force can be brought down with sufficient damage, and the Sphinx is not insurmountable, so the party can either solve the riddle and pass, or waste resources plowing through both Wall and Sphinx if needed - which conveniently placates the "desire for combat" lovers in case the puzzle solver can't deliver on his part of the deal. [/sblock] Do you have RP-Heavy players in the group? Be sure to involve them in local politics, or offer them a tough moral choice in play; be sure to balance this in that any roleplay that shifts focus disproportionately long off of the rest of the group can be handled out of session, by email, or what have you. In summary: Know your players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the character, engage the player.
Top