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General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Henry" data-source="post: 4499211" data-attributes="member: 158"><p>Continuing the "vehicle" analogy, they've got their own cars to worry about, they're not in yours. You could follow their lead, but why do that if you could put a GPS in your own car? Your artificial sense of direction isn't as good as their natural gift of directions, true, but it does help make up for the deficiency you yourself have. I have family members who have a terrible ability to follow directions, and one could say, "if you keep helping them or giving them a GPS, they'll never learn" - it doesn't change the fact that they aren't getting where they want to go. Giving them the artificial means to navigate themselves empowers them to do things for themselves, and have more fun in the short term.</p><p></p><p>That said, I can see value in both - getting someone to do more for themselves, so they can learn to be better at it, as well as giving them an aid to empower them more quickly so they can start having some fun now. </p><p></p><p>Me, I like it best when the players who CAN do certain things (solve a puzzle, fast-talk, orate) help the players who can't, and let it come off that the skilled CHARACTERS are the ones doing the action; so, even though Verys the Bard is the one making the poetic allusions suggesting that the king's family had godlike beneficence, Bob at the table is helping Mike, who plays Verys, to come up with this little piece of baffling bull-puckey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4499211, member: 158"] Continuing the "vehicle" analogy, they've got their own cars to worry about, they're not in yours. You could follow their lead, but why do that if you could put a GPS in your own car? Your artificial sense of direction isn't as good as their natural gift of directions, true, but it does help make up for the deficiency you yourself have. I have family members who have a terrible ability to follow directions, and one could say, "if you keep helping them or giving them a GPS, they'll never learn" - it doesn't change the fact that they aren't getting where they want to go. Giving them the artificial means to navigate themselves empowers them to do things for themselves, and have more fun in the short term. That said, I can see value in both - getting someone to do more for themselves, so they can learn to be better at it, as well as giving them an aid to empower them more quickly so they can start having some fun now. Me, I like it best when the players who CAN do certain things (solve a puzzle, fast-talk, orate) help the players who can't, and let it come off that the skilled CHARACTERS are the ones doing the action; so, even though Verys the Bard is the one making the poetic allusions suggesting that the king's family had godlike beneficence, Bob at the table is helping Mike, who plays Verys, to come up with this little piece of baffling bull-puckey. :) [/QUOTE]
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