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General Tabletop Discussion
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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Fenes" data-source="post: 4499538" data-attributes="member: 604"><p>I'm generally with Umbran on this. </p><p></p><p>I "challenge" PCs, not players. Players decide what their characters want to do, stats and rolls decide how the chosen course of action is done. How detailed the chosen course of action is varies from "my character tries to use the annual market's foot race as a distraction by engineering a betting scandal to incite a riot, which will draw off the guards so we can sneak into the dungeon" to "I sneak past the guards".</p><p></p><p>My group separates pc and player knowledge - like in last session's scene when every player knew (from the charm spell's save rolls) that there's a disguised fiend acting as a spy within the party's midst, but no PC saw through the disguise yet, or had cause to suspect something.</p></blockquote><p></p>
[QUOTE="Fenes, post: 4499538, member: 604"] I'm generally with Umbran on this. I "challenge" PCs, not players. Players decide what their characters want to do, stats and rolls decide how the chosen course of action is done. How detailed the chosen course of action is varies from "my character tries to use the annual market's foot race as a distraction by engineering a betting scandal to incite a riot, which will draw off the guards so we can sneak into the dungeon" to "I sneak past the guards". My group separates pc and player knowledge - like in last session's scene when every player knew (from the charm spell's save rolls) that there's a disguised fiend acting as a spy within the party's midst, but no PC saw through the disguise yet, or had cause to suspect something. [/QUOTE]
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