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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="xechnao" data-source="post: 4500012" data-attributes="member: 58105"><p>They also need to know the odds. After knowing these players make meaningful choices. If they eventually make choices that need to be decided by the chances they are aware of they roll dice that serve as the generator of randomness that give the answer of what eventually happened. This could very well mean that they get to know something new, they were not exactly sure beforehand how it affects them (enter experience points). Of course the answer or better the result dice give at some point certainly influences the reason the dice could be used again. </p><p></p><p>EDIT:clarification</p><p></p><p></p><p></p><p>No, I was talking about a different thing. I was saying that what the DM announces are things that players can only accept and not interpret regarding the social contract among the members of the team.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4500012, member: 58105"] They also need to know the odds. After knowing these players make meaningful choices. If they eventually make choices that need to be decided by the chances they are aware of they roll dice that serve as the generator of randomness that give the answer of what eventually happened. This could very well mean that they get to know something new, they were not exactly sure beforehand how it affects them (enter experience points). Of course the answer or better the result dice give at some point certainly influences the reason the dice could be used again. EDIT:clarification No, I was talking about a different thing. I was saying that what the DM announces are things that players can only accept and not interpret regarding the social contract among the members of the team. [/QUOTE]
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