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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Wolfwood2" data-source="post: 4500108" data-attributes="member: 39394"><p>My view is, challenge the players. The abilities of the character are the tools that the players use to meet the challenge. I would never, ever tell a player, "Your PC isn't smart enough to come up with that plan." If they are using their character's abilities to meet the challenge, then their solutions will play naturally to their area of strengths anyway.</p><p> </p><p>A player with a strong-but-dumb character as his tool will naturally seek ways to applies his character's strength to a problem. Whether it be solving a mystery (find someone who knows what's up and beat it out of them), getting past a puzzle (figure out a way to bash my way through), or resolving negotiations (speak with deeds, not words), they can be as smart as they like in using their dumb character to solve the problem.</p><p> </p><p>The important thing is to try something. Come up with something. Be creative, be imaginative. Don't just ask for a skill roll. Tell me what the skill roll is intended to do. A player can roll a PC's Stealth to sneak somewhere, but it is on the player to determine where they are sneaking and what they hope to accomplish from doing so.</p><p> </p><p>And if you're not creative, can't think on your feet, and have trouble coming up with ideas, then I wonder.... Why am I playing with you?</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 4500108, member: 39394"] My view is, challenge the players. The abilities of the character are the tools that the players use to meet the challenge. I would never, ever tell a player, "Your PC isn't smart enough to come up with that plan." If they are using their character's abilities to meet the challenge, then their solutions will play naturally to their area of strengths anyway. A player with a strong-but-dumb character as his tool will naturally seek ways to applies his character's strength to a problem. Whether it be solving a mystery (find someone who knows what's up and beat it out of them), getting past a puzzle (figure out a way to bash my way through), or resolving negotiations (speak with deeds, not words), they can be as smart as they like in using their dumb character to solve the problem. The important thing is to try something. Come up with something. Be creative, be imaginative. Don't just ask for a skill roll. Tell me what the skill roll is intended to do. A player can roll a PC's Stealth to sneak somewhere, but it is on the player to determine where they are sneaking and what they hope to accomplish from doing so. And if you're not creative, can't think on your feet, and have trouble coming up with ideas, then I wonder.... Why am I playing with you? [/QUOTE]
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