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General Tabletop Discussion
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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="RFisher" data-source="post: 4501001" data-attributes="member: 3608"><p>Something I thought was odd about 3e.</p><p></p><p>The unified mechanic and skill system tended to encourage moving everything more towards challenge the PC.</p><p></p><p>Except combat. By lowering the level of abstraction, it encouraged moving combat more towards challenge the player.</p><p></p><p>You know, I used to criticize D&D and AD&D as being too combat-focused. Going from 3e to classic D&D, though, classic doesn’t feel nearly as combat-focused to me as it used to. In fact, using the Basic and Expert rule booklets made me realize that classic is really more adventure-focused (or maybe “delving-focused”).</p><p></p><p>I wish I knew how to explain to people who played classic D&D combat as just stand-up hp attrition that it can be more than that (and without DM fiat). If you have rules for moving, you can apply tactics.</p><p></p><p>One of the things I like about classic D&D combat is that simply a basic knowledge of tactics will serve a player well, while in 3e the player really needs to master the rules as well.</p><p></p><p>But, I’ve really wandered off-topic now.</p><p></p><p></p><p></p><p>You know, I was going to put something in there about how the cars of today and the near future are going to kill that analogy. (^_^)</p></blockquote><p></p>
[QUOTE="RFisher, post: 4501001, member: 3608"] Something I thought was odd about 3e. The unified mechanic and skill system tended to encourage moving everything more towards challenge the PC. Except combat. By lowering the level of abstraction, it encouraged moving combat more towards challenge the player. You know, I used to criticize D&D and AD&D as being too combat-focused. Going from 3e to classic D&D, though, classic doesn’t feel nearly as combat-focused to me as it used to. In fact, using the Basic and Expert rule booklets made me realize that classic is really more adventure-focused (or maybe “delving-focused”). I wish I knew how to explain to people who played classic D&D combat as just stand-up hp attrition that it can be more than that (and without DM fiat). If you have rules for moving, you can apply tactics. One of the things I like about classic D&D combat is that simply a basic knowledge of tactics will serve a player well, while in 3e the player really needs to master the rules as well. But, I’ve really wandered off-topic now. You know, I was going to put something in there about how the cars of today and the near future are going to kill that analogy. (^_^) [/QUOTE]
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