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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="pemerton" data-source="post: 4501013" data-attributes="member: 42582"><p>I don't know if I quite understand this. Are you saying that, in the end, all that counts in roleplaying is the state that player 1 is able to engender in player 2 by way of her action at the table? That is true, I guess, but it is a little too abstract to differentiate RPGing from other games, from pleasant conversation, from argument etc.</p><p></p><p>And I'm also not sure about the "through PCs" bit. There are all sorts of ways I can influence the shared understanding of the players of an RPG other than by calling actions for my PC. As one example, I can give another player a suggestion as to what her/his PC might do.</p><p></p><p>I lilke this distinction of the different sorts of challenges. Good stuff.</p><p></p><p>I think I like the first sort of challenge the best, although in a slight variant: How can I use my PC to achieve goal X? Which is not quite "What would Conan do?" but more about shaping the character in the course of play.</p><p></p><p>I think Mallus is right that a mix of challenges is probably most enjoyable (at least for me), but I think that this is the sort of challenge I'd like to be most prominent in the mix.</p><p></p><p>I like this too. Especially because sometimes the creativity won't necessarily involve me playing my PC.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4501013, member: 42582"] I don't know if I quite understand this. Are you saying that, in the end, all that counts in roleplaying is the state that player 1 is able to engender in player 2 by way of her action at the table? That is true, I guess, but it is a little too abstract to differentiate RPGing from other games, from pleasant conversation, from argument etc. And I'm also not sure about the "through PCs" bit. There are all sorts of ways I can influence the shared understanding of the players of an RPG other than by calling actions for my PC. As one example, I can give another player a suggestion as to what her/his PC might do. I lilke this distinction of the different sorts of challenges. Good stuff. I think I like the first sort of challenge the best, although in a slight variant: How can I use my PC to achieve goal X? Which is not quite "What would Conan do?" but more about shaping the character in the course of play. I think Mallus is right that a mix of challenges is probably most enjoyable (at least for me), but I think that this is the sort of challenge I'd like to be most prominent in the mix. I like this too. Especially because sometimes the creativity won't necessarily involve me playing my PC. [/QUOTE]
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