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General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="joethelawyer" data-source="post: 4501113" data-attributes="member: 55764"><p>i dont know if this will help explain anything about my point of view on combat and feats and powers and detailed spel descriptions affecting combat in limiting creative tactical options, but i'll give it a shot.</p><p></p><p>i dont like chess. while i find it give a person a great opportunity to develop tactical thought processes, i believe it also is limiting in a sense. i understand that in the game certain pieces have certain moves. but i feel frustrated that i cant move my pawn 4 squares to get the queen sometimes.</p><p></p><p>in a real world situation, i love trying to figure out a way to do the impossible, or improbable, and be creative to the extreme and surprise someone in how i achieve something.</p><p></p><p>i like that same flexibility in dnd. to the extent that certain skills, feats, powers, and spells give a player predetrmined tactical moves, with predetermined results in some instances, i feel limited. </p><p></p><p>i feel in the older style of play, the shorter les definitive spell descriptions left more to the imagination in what you could do with them. the social skills especially were non existent, social interactons were a matter of how the player pulled it off in their acting ability. the feats and didnt exist obviously. </p><p></p><p>i feel that with feats, and i guess with powers (since i never played 4e, correct me if i am wrong here) you get certain tools in your batman utility belt that you can pull out. since their effects are predetermined and their utility a matter of some predictability, it dis-incents people from making up their own wacky combat maneuver or creative spell use. the predictable becomes the safer route. also, the bad guys are using the same moves against you. it makes sense to counter a known move with another known move. you feel they are supposed to be balanced against each other in some way. </p><p></p><p>i like making up the tools in the utility belt as i go along.</p><p></p><p></p><p>dunno if that made any sense. its midnight here and i'm tired.</p></blockquote><p></p>
[QUOTE="joethelawyer, post: 4501113, member: 55764"] i dont know if this will help explain anything about my point of view on combat and feats and powers and detailed spel descriptions affecting combat in limiting creative tactical options, but i'll give it a shot. i dont like chess. while i find it give a person a great opportunity to develop tactical thought processes, i believe it also is limiting in a sense. i understand that in the game certain pieces have certain moves. but i feel frustrated that i cant move my pawn 4 squares to get the queen sometimes. in a real world situation, i love trying to figure out a way to do the impossible, or improbable, and be creative to the extreme and surprise someone in how i achieve something. i like that same flexibility in dnd. to the extent that certain skills, feats, powers, and spells give a player predetrmined tactical moves, with predetermined results in some instances, i feel limited. i feel in the older style of play, the shorter les definitive spell descriptions left more to the imagination in what you could do with them. the social skills especially were non existent, social interactons were a matter of how the player pulled it off in their acting ability. the feats and didnt exist obviously. i feel that with feats, and i guess with powers (since i never played 4e, correct me if i am wrong here) you get certain tools in your batman utility belt that you can pull out. since their effects are predetermined and their utility a matter of some predictability, it dis-incents people from making up their own wacky combat maneuver or creative spell use. the predictable becomes the safer route. also, the bad guys are using the same moves against you. it makes sense to counter a known move with another known move. you feel they are supposed to be balanced against each other in some way. i like making up the tools in the utility belt as i go along. dunno if that made any sense. its midnight here and i'm tired. [/QUOTE]
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