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*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="justanobody" data-source="post: 4502289" data-attributes="member: 70778"><p>Why present it if some don't find challenges of a non-combat nature fun? It just seems like an attempt to give everything an option to roll dice to solve when someone can't do it their self as the player.</p><p></p><p>How it is presented makes it look like that is all that is needed, and in many places it tells you to skip things that would seem less fun and more like work.</p><p></p><p>I understand the want for some to not do every puzzle to have some way to succeed, but there doesn't need to be those puzzles then, and there is always other players that could do it. It seemed designed as though only a single player would ever be involved in a skill challenge, so that there should be a way for a non-puzzle oriented person to be able to get out easy.</p><p></p><p>There are other people for that. So you rarely need to challenge the character stats, and that is what combat does. There needs to be some place for challenging the player without the need of dice.</p><p></p><p>We know it is there, but as written, it could easily be taken the wrong way by someone new.</p><p></p><p>They see skill checks to resolve a skill challenge, they think that is how it should be done. Surprisingly, some people still follow instructions these days, and those people seeing the PHB as such may get the wrong idea about them.</p><p></p><p>This is why I say challenge the players, and let them decide how to use their own abilities, and the character stats to overcome the challenge presented. Don't design something aimed towards some in game statistic.</p><p></p><p>@The Little Raven:</p><p></p><p>"It’s up to you to think of ways you can use your skills to meet the challenges you face."</p><p></p><p>Let us change the wording slightly in conjuction with the rules for skills.</p><p></p><p>"It’s up to you to <strong>pick the correct skill to roll for</strong> to meet the challenges you face."</p></blockquote><p></p>
[QUOTE="justanobody, post: 4502289, member: 70778"] Why present it if some don't find challenges of a non-combat nature fun? It just seems like an attempt to give everything an option to roll dice to solve when someone can't do it their self as the player. How it is presented makes it look like that is all that is needed, and in many places it tells you to skip things that would seem less fun and more like work. I understand the want for some to not do every puzzle to have some way to succeed, but there doesn't need to be those puzzles then, and there is always other players that could do it. It seemed designed as though only a single player would ever be involved in a skill challenge, so that there should be a way for a non-puzzle oriented person to be able to get out easy. There are other people for that. So you rarely need to challenge the character stats, and that is what combat does. There needs to be some place for challenging the player without the need of dice. We know it is there, but as written, it could easily be taken the wrong way by someone new. They see skill checks to resolve a skill challenge, they think that is how it should be done. Surprisingly, some people still follow instructions these days, and those people seeing the PHB as such may get the wrong idea about them. This is why I say challenge the players, and let them decide how to use their own abilities, and the character stats to overcome the challenge presented. Don't design something aimed towards some in game statistic. @The Little Raven: "It’s up to you to think of ways you can use your skills to meet the challenges you face." Let us change the wording slightly in conjuction with the rules for skills. "It’s up to you to [B]pick the correct skill to roll for[/B] to meet the challenges you face." [/QUOTE]
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