Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tomBitonti" data-source="post: 4502509" data-attributes="member: 13107"><p>So... this whole debate is bringing up a problem that I've had with 3E (and which 4E has continued, hence 4E is not the <em>fix</em> that I was looking for.)</p><p></p><p>Here is a filtering question: Playing 3E <em>or</em> 4E, if a player with a movement of 30' (or 6 squares) asked to stretch that to 35' (or 7 squares), would you allow it, say, with a -2 to actions until the beginning of their next turn, or would you simply disallow it?</p><p></p><p>I understand that the game is about saying <em>yes</em>, but I hazard that few would allow this modification. The rules simply don't allow it, although, the modification does not seem to be completely unreasonable. (My read of the rules is that you have to run to go at all further than your base movement, which is a big step up from a hustling on a single move.)</p><p></p><p>Here is another filtering question: You are chasing an airship, and a rope tied to and trailing the ship moves past you. You ask the GM to be allowed to grab the rope, as a kind of AOO, as it moves past you. Would you as GM allow that?</p><p></p><p>This gets to a modification of the original question: What did 4E leave in that you would prefer had been left out?</p><p></p><p>To close, allow me to make an observation and ask a third question: As a rules system, 4E attempts to be complete, so that, if this is your group's play-style, that once initiative is rolled, the options are exactly as set by the game rules. There is a part of the game that is designed to enhance the play experience by providing much simplified rules. Now, that leads to a question, which is, are the new simpler rules enabling, in that you can learn them quickly, and move past them to creative play and out-of-the box type thinking, or are the new simpler rules restrictive, leaving no options except those which are allowed by the rules? I'm thinking that a lot of excitement (or lack of excitement) about 4E can be traced to how one answers this question.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4502509, member: 13107"] So... this whole debate is bringing up a problem that I've had with 3E (and which 4E has continued, hence 4E is not the [I]fix[/I] that I was looking for.) Here is a filtering question: Playing 3E [I]or[/I] 4E, if a player with a movement of 30' (or 6 squares) asked to stretch that to 35' (or 7 squares), would you allow it, say, with a -2 to actions until the beginning of their next turn, or would you simply disallow it? I understand that the game is about saying [I]yes[/I], but I hazard that few would allow this modification. The rules simply don't allow it, although, the modification does not seem to be completely unreasonable. (My read of the rules is that you have to run to go at all further than your base movement, which is a big step up from a hustling on a single move.) Here is another filtering question: You are chasing an airship, and a rope tied to and trailing the ship moves past you. You ask the GM to be allowed to grab the rope, as a kind of AOO, as it moves past you. Would you as GM allow that? This gets to a modification of the original question: What did 4E leave in that you would prefer had been left out? To close, allow me to make an observation and ask a third question: As a rules system, 4E attempts to be complete, so that, if this is your group's play-style, that once initiative is rolled, the options are exactly as set by the game rules. There is a part of the game that is designed to enhance the play experience by providing much simplified rules. Now, that leads to a question, which is, are the new simpler rules enabling, in that you can learn them quickly, and move past them to creative play and out-of-the box type thinking, or are the new simpler rules restrictive, leaving no options except those which are allowed by the rules? I'm thinking that a lot of excitement (or lack of excitement) about 4E can be traced to how one answers this question. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top