Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="justanobody" data-source="post: 4503954" data-attributes="member: 70778"><p>I can type a lot, but not read a lot sorry, so this is what I have to respond to for now. Maybe more later...</p><p></p><p>The player can attempt to do things that may including trying to aim the tentacle at the door, but I would make that more than one check or a very high DC meaning the actuality of it happening would be very low possibility. Odds are they can jump aobut good enough, but if they don't push in the right direction at the right moment then the tentacle will not go that direction. It also leads to the other point that the tentacle just might not reach the door. There is nothing saying it is long enough. So even bouncing around the right way and causing the tentacle to go towards the door, may mean that the effort is wasted due to not being able to connect with the door with enough surface contact to do anything by piss off the thing whose tentacle it is.</p><p></p><p>The more complex the action the less likely the chance of success. Remember called shots from older editions?</p><p></p><p>I don't recall where, but an sure it was stated that the player need not be the one solving puzzles and the option for rolling dice to get out was a way to not hinder those players from playing that could not perform/act/whatever to do these skill challenges. So certain players don't look dumb to others, or there is unfair portions of the game that only certain types of people can play in....Something along those lines.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4503954, member: 70778"] I can type a lot, but not read a lot sorry, so this is what I have to respond to for now. Maybe more later... The player can attempt to do things that may including trying to aim the tentacle at the door, but I would make that more than one check or a very high DC meaning the actuality of it happening would be very low possibility. Odds are they can jump aobut good enough, but if they don't push in the right direction at the right moment then the tentacle will not go that direction. It also leads to the other point that the tentacle just might not reach the door. There is nothing saying it is long enough. So even bouncing around the right way and causing the tentacle to go towards the door, may mean that the effort is wasted due to not being able to connect with the door with enough surface contact to do anything by piss off the thing whose tentacle it is. The more complex the action the less likely the chance of success. Remember called shots from older editions? I don't recall where, but an sure it was stated that the player need not be the one solving puzzles and the option for rolling dice to get out was a way to not hinder those players from playing that could not perform/act/whatever to do these skill challenges. So certain players don't look dumb to others, or there is unfair portions of the game that only certain types of people can play in....Something along those lines. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top