Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 4506548" data-attributes="member: 3887"><p>How... I'm not sure I see the point in trying to draw a distinction between these two things (a distinction that you admit is lost on a lot of people). Both are role-playing, in the context of an RPG. Performing an act in a fictional space is the same as telling a story about the performance of that act. </p><p></p><p>(Ouch, now my head hurts) </p><p></p><p></p><p>If the DM and player agree that the event <em>happens</em>, then it de facto relates to the gameworld. "Relation to the gameworld" established through participant consent. </p><p></p><p></p><p>Which doesn't change the fact that the events occurring inside the shared imaginative space of a role-playing game are best understood as being story-like ie, the actions of fictional, person-like characters in an imaginary, life-life place. </p><p></p><p></p><p>Seeing as the 'external reality' in question is a fictional construct being sustained by mutual consent and is often, in practical situations, rather fluid, I'd say this isn't a particularly helpful assertion. </p><p></p><p></p><p>Unless, of course, the DM says otherwise. Are you really saying that anytime a DM gives (limited, localized) narrative rights to a player, it ceases to be a role-playing game? </p><p></p><p></p><p>OK, that's exactly what you're saying. Where's the threshold? If the DM allows a player to shop for items without actually playing out the purchases, essentially letting the player narrate the event, does the game stop being an RPG? </p><p> </p><p></p><p>If you actually go for the walk, you're existing. If, instead, you create a <em>representation</em> of the dog-walk, say in conversation or text, then your storytelling. Extending this, seeing as gamers are never actually <em>doing</em> the things they're characters are doing, they are never <em>existing</em> as their characters, and can be said, in the interest of brevity, to be telling stories about them. </p><p> </p><p></p><p>If the existence(s) in question are fictional, then yes, I equate trafficking in them w/storytelling. </p><p></p><p></p><p>And how is that not storytelling, using the plainest, most theory-free definition of the word? </p><p></p><p></p><p>Monopoly isn't a storytelling game because the action in Monopoly isn't sufficiently story-like. RPG's are story-like because they deal with person-like characters acting in life-like imaginary spaces. </p><p></p><p>Now if these blind players were playing D&D, it most certainly would be a storytelling game. </p><p></p><p></p><p>And that kind of role-playing isn't what's going on in most D&D campaigns (well, at least in any of the ones I've seen, read or heard of).</p></blockquote><p></p>
[QUOTE="Mallus, post: 4506548, member: 3887"] How... I'm not sure I see the point in trying to draw a distinction between these two things (a distinction that you admit is lost on a lot of people). Both are role-playing, in the context of an RPG. Performing an act in a fictional space is the same as telling a story about the performance of that act. (Ouch, now my head hurts) If the DM and player agree that the event [i]happens[/i], then it de facto relates to the gameworld. "Relation to the gameworld" established through participant consent. Which doesn't change the fact that the events occurring inside the shared imaginative space of a role-playing game are best understood as being story-like ie, the actions of fictional, person-like characters in an imaginary, life-life place. Seeing as the 'external reality' in question is a fictional construct being sustained by mutual consent and is often, in practical situations, rather fluid, I'd say this isn't a particularly helpful assertion. Unless, of course, the DM says otherwise. Are you really saying that anytime a DM gives (limited, localized) narrative rights to a player, it ceases to be a role-playing game? OK, that's exactly what you're saying. Where's the threshold? If the DM allows a player to shop for items without actually playing out the purchases, essentially letting the player narrate the event, does the game stop being an RPG? If you actually go for the walk, you're existing. If, instead, you create a [i]representation[/i] of the dog-walk, say in conversation or text, then your storytelling. Extending this, seeing as gamers are never actually [i]doing[/i] the things they're characters are doing, they are never [i]existing[/i] as their characters, and can be said, in the interest of brevity, to be telling stories about them. If the existence(s) in question are fictional, then yes, I equate trafficking in them w/storytelling. And how is that not storytelling, using the plainest, most theory-free definition of the word? Monopoly isn't a storytelling game because the action in Monopoly isn't sufficiently story-like. RPG's are story-like because they deal with person-like characters acting in life-like imaginary spaces. Now if these blind players were playing D&D, it most certainly would be a storytelling game. And that kind of role-playing isn't what's going on in most D&D campaigns (well, at least in any of the ones I've seen, read or heard of). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top