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General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="justanobody" data-source="post: 4506889" data-attributes="member: 70778"><p>No, I am just saying that that allows for someone who doesn't like puzzles and such to just roll their way past them without having to fuss with anything more that which skill to roll for.</p><p></p><p>As a DM, that is why I would prefer to challenge the players because then you really have nothing to solely rely on on the character sheet for someone to just...</p><p></p><p>PC X: I passed my skill checks so we beat this challenge and can get on to the next thing.</p><p></p><p>While the DM is still talking, or the other players are trying to figure out this puzzle of sorts in the challenge.</p><p></p><p>It all boils back down to the idea that because some don't want to is good to include something to allow them to not have to and roll if that is all they want for these skill challenges, but they should rely on the other players during challenges just as they do during combats and such.</p><p></p><p>The DM is tasked with making sure the challenges fit both the story and the players enjoyment, so there is likely something that can work for both at the same time, and enough of them to accommodate all the players to have fun without resorting to the minimalist rolling method.</p><p></p><p>Everyone can get the same spotlight over time with challenges. even the shy person may be sparked interest in some kind of challenge and not need the rolls.</p><p></p><p>So when challenging the stats, why care if someone wants to just roll the checks with little extra effort?</p><p></p><p>If you want to not have to worry about the minimalistic method, then challenge the players in a way that they can succeed as a group using each of their strengths.</p><p></p><p>Again, as a player I would prefer to be challenged rather than Fumble the thief be challenged. Fumble has enough problems of his own I have to deal with than to worry about the numbers on his sheet all the time.</p></blockquote><p></p>
[QUOTE="justanobody, post: 4506889, member: 70778"] No, I am just saying that that allows for someone who doesn't like puzzles and such to just roll their way past them without having to fuss with anything more that which skill to roll for. As a DM, that is why I would prefer to challenge the players because then you really have nothing to solely rely on on the character sheet for someone to just... PC X: I passed my skill checks so we beat this challenge and can get on to the next thing. While the DM is still talking, or the other players are trying to figure out this puzzle of sorts in the challenge. It all boils back down to the idea that because some don't want to is good to include something to allow them to not have to and roll if that is all they want for these skill challenges, but they should rely on the other players during challenges just as they do during combats and such. The DM is tasked with making sure the challenges fit both the story and the players enjoyment, so there is likely something that can work for both at the same time, and enough of them to accommodate all the players to have fun without resorting to the minimalist rolling method. Everyone can get the same spotlight over time with challenges. even the shy person may be sparked interest in some kind of challenge and not need the rolls. So when challenging the stats, why care if someone wants to just roll the checks with little extra effort? If you want to not have to worry about the minimalistic method, then challenge the players in a way that they can succeed as a group using each of their strengths. Again, as a player I would prefer to be challenged rather than Fumble the thief be challenged. Fumble has enough problems of his own I have to deal with than to worry about the numbers on his sheet all the time. [/QUOTE]
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