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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="GlaziusF" data-source="post: 4507970" data-attributes="member: 74166"><p>The DM can have an idea of the world which he has not revealed completely to the PCs. He knows where the bugbears keep their hostages. The players do not. If the players try to "put" the hostages somewhere other than where the DM knows they are, that still contradicts the DM.</p><p></p><p></p><p></p><p>While a difference may exist for the actor, for the outside observer there is no difference between normal existence and theatre acting, aside from context. If an actor falls from the set onto the stage and breaks a leg, the outside observer only becomes aware that this is not acting but normal existence when the actor, or other actors, break context.</p><p></p><p></p><p></p><p>Collaborative storytelling runs into disputes when different storytellers have different visions of how the same story will go. There needs to be a disputation resolution mechanism in place. For improv this is "say 'yes'". For D&D, this is random chance coupled with the accepted mechanics.</p><p></p><p> </p><p></p><p>And so Tigger found himself stranded in the upper branches of the tree. It was very, very cold, and very lonely.</p><p></p><p>"Hey! Who's that talkin' up there?"</p><p></p><p>Who, me?</p><p></p><p>"Yeah, you!"</p><p></p><p>Why, I'm the narrator.</p><p></p><p>"Oh, really. Well, narrate me down from here!"</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4507970, member: 74166"] The DM can have an idea of the world which he has not revealed completely to the PCs. He knows where the bugbears keep their hostages. The players do not. If the players try to "put" the hostages somewhere other than where the DM knows they are, that still contradicts the DM. While a difference may exist for the actor, for the outside observer there is no difference between normal existence and theatre acting, aside from context. If an actor falls from the set onto the stage and breaks a leg, the outside observer only becomes aware that this is not acting but normal existence when the actor, or other actors, break context. Collaborative storytelling runs into disputes when different storytellers have different visions of how the same story will go. There needs to be a disputation resolution mechanism in place. For improv this is "say 'yes'". For D&D, this is random chance coupled with the accepted mechanics. And so Tigger found himself stranded in the upper branches of the tree. It was very, very cold, and very lonely. "Hey! Who's that talkin' up there?" Who, me? "Yeah, you!" Why, I'm the narrator. "Oh, really. Well, narrate me down from here!" [/QUOTE]
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