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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Hypersmurf" data-source="post: 4508350" data-attributes="member: 1656"><p><em>Armor Class (AC) measures how hard it is for your enemies to land a significant blow on you with a weapon or a magical effect that works like a weapon.</em></p><p></p><p>Do people in your games worry about significant blows with a weapon being landed on the players?</p><p></p><p><em>You can see a gnoll archer crouching behind a rock wall, but the wall makes him more difficult to hit, because the wall gives him cover.</em></p><p></p><p>Can players in your games see a gnoll archer?</p><p></p><p><em>Close attacks include two basic categories of powers: weapon attacks that damage multiple enemies with one swing, and powers created from energy that flows directly from your body or an object you carry.</em></p><p></p><p>Have you seen players creating powers from energy that flows directly from their bodies?</p><p></p><p><em>If you are trying to move across an unstable surface that isn’t narrow, you instead fall prone in the square you started in.</em></p><p></p><p>People fall prone a lot at your table?</p><p></p><p><em>Whenever you use Insight, you’re making a best guess as to what you think a motive or attitude is or how truthful a target is being.</em></p><p></p><p>Why is there a skill for that, then? Players can guess whatever they like, without rolling a die!</p><p></p><p><em>You can use such a skill to remember a useful bit of information in its field of knowledge or to recognize a clue related to it.</em></p><p></p><p>How can the player remember something, unless the DM's already told him once before?</p><p></p><p><em>When you ride a creature, you gain access to any special mount abilities it confers to its rider.</em></p><p></p><p>My living room's too small for that sort of carry-on.</p><p></p><p><em>The result of your saving throw determines how close you are to death.</em></p><p></p><p>That's ominous!</p><p></p><p>Wouldn't all of these make more sense if, sometimes, the word 'you' in the PHB referred to the character instead of the player?</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 4508350, member: 1656"] [i]Armor Class (AC) measures how hard it is for your enemies to land a significant blow on you with a weapon or a magical effect that works like a weapon.[/i] Do people in your games worry about significant blows with a weapon being landed on the players? [i]You can see a gnoll archer crouching behind a rock wall, but the wall makes him more difficult to hit, because the wall gives him cover.[/i] Can players in your games see a gnoll archer? [i]Close attacks include two basic categories of powers: weapon attacks that damage multiple enemies with one swing, and powers created from energy that flows directly from your body or an object you carry.[/i] Have you seen players creating powers from energy that flows directly from their bodies? [i]If you are trying to move across an unstable surface that isn’t narrow, you instead fall prone in the square you started in.[/i] People fall prone a lot at your table? [i]Whenever you use Insight, you’re making a best guess as to what you think a motive or attitude is or how truthful a target is being.[/i] Why is there a skill for that, then? Players can guess whatever they like, without rolling a die! [i]You can use such a skill to remember a useful bit of information in its field of knowledge or to recognize a clue related to it.[/i] How can the player remember something, unless the DM's already told him once before? [i]When you ride a creature, you gain access to any special mount abilities it confers to its rider.[/i] My living room's too small for that sort of carry-on. [i]The result of your saving throw determines how close you are to death.[/i] That's ominous! Wouldn't all of these make more sense if, sometimes, the word 'you' in the PHB referred to the character instead of the player? -Hyp. [/QUOTE]
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