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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="howandwhy99" data-source="post: 4508717" data-attributes="member: 3192"><p>That would be a reality creating game that you role-played within (presumably). To me, that is mixing storytelling rights with role-playing. A hybrid. The game may be mixing storytelling in your book and therefore qualify. But games that do not do this (almost every game ever published) wouldn't qualify as collaborative storytelling game then. Just the one's mixing storytelling and role-playing (or not having the role-playing at all). </p><p></p><p>Non-hybrid RPGs as I've called them earlier are games just as the "Grey's Anatomy" doctor role-playing scenario is a game. The students are being graded on their role-played performance (not character performance). Therefore, they succeed or fail based on their awarded grade. Think XP. </p><p></p><p>Some DMs don't even give XP and just raise levels "when they feel like it". That's DM fiat in my book and the removal of world modeling rules. But the reasons they give for their games still being games probably holds up: that their players succeed or failure through play. Honestly, this makes any endeavor of skill a "game". But "game" is broadly defined as to put "story" to shame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm avoiding making any distinction there.</p><p></p><p>To say hybrid storytelling / RPG games are not hybrid RPGs is to think judging one's "portrayal of their character" is not also a hybrid. It's two activities. If it were baseball or Monopoly or Chess, it would be more easily distinguished.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4508717, member: 3192"] That would be a reality creating game that you role-played within (presumably). To me, that is mixing storytelling rights with role-playing. A hybrid. The game may be mixing storytelling in your book and therefore qualify. But games that do not do this (almost every game ever published) wouldn't qualify as collaborative storytelling game then. Just the one's mixing storytelling and role-playing (or not having the role-playing at all). Non-hybrid RPGs as I've called them earlier are games just as the "Grey's Anatomy" doctor role-playing scenario is a game. The students are being graded on their role-played performance (not character performance). Therefore, they succeed or fail based on their awarded grade. Think XP. Some DMs don't even give XP and just raise levels "when they feel like it". That's DM fiat in my book and the removal of world modeling rules. But the reasons they give for their games still being games probably holds up: that their players succeed or failure through play. Honestly, this makes any endeavor of skill a "game". But "game" is broadly defined as to put "story" to shame. :) I'm avoiding making any distinction there. To say hybrid storytelling / RPG games are not hybrid RPGs is to think judging one's "portrayal of their character" is not also a hybrid. It's two activities. If it were baseball or Monopoly or Chess, it would be more easily distinguished. [/QUOTE]
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