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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4509458" data-attributes="member: 710"><p>To me this sounds more like a crazy conspiracy theory. "Edwards has manipulated us to change how we think about RPGs and what we do with them." He hasn't. He has only coined some terminology and a model to describe RPGs. Whether this model is actually good I can't say, though I see some merits and some flaws. </p><p>Those "narrative" elements we find in Indie games existed way before the Big Model and GNS entered the place. How long does Shadowrun use Karma (and did replacing the Karma Pool with Edge change anything)? What's Torg Drama Deck and Possibilities if not narrative tools to give the players the oppotunity to change the story told in the game? </p><p></p><p>Believing that it was Edwards or the Forge behind this changes is ... well, wrong. He just tried to find words and categorize what happened in the different game systems. </p><p></p><p>If you can't identify yourself with the games created today, it's not the Forgeismns fault. It's the fault of the market that prefers this stuff. If you're lucky, the markets taste will change again.</p><p></p><p></p><p>Well, I might agree with that one based on the discussions on Circvs Maximvs - and after reading the Forge glossary that made me wonder where they did find all this strange words and their meaning. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The biggest fault of the GNS is not that it tried to change our thinking, but it uses a confusing terminology and that its developer seems a little to full of himself (considering the claim that the Big Model is apparently "finished" - it's almost certainly not - no model of a real-world phenoma can ever be declared "finished"!)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4509458, member: 710"] To me this sounds more like a crazy conspiracy theory. "Edwards has manipulated us to change how we think about RPGs and what we do with them." He hasn't. He has only coined some terminology and a model to describe RPGs. Whether this model is actually good I can't say, though I see some merits and some flaws. Those "narrative" elements we find in Indie games existed way before the Big Model and GNS entered the place. How long does Shadowrun use Karma (and did replacing the Karma Pool with Edge change anything)? What's Torg Drama Deck and Possibilities if not narrative tools to give the players the oppotunity to change the story told in the game? Believing that it was Edwards or the Forge behind this changes is ... well, wrong. He just tried to find words and categorize what happened in the different game systems. If you can't identify yourself with the games created today, it's not the Forgeismns fault. It's the fault of the market that prefers this stuff. If you're lucky, the markets taste will change again. Well, I might agree with that one based on the discussions on Circvs Maximvs - and after reading the Forge glossary that made me wonder where they did find all this strange words and their meaning. ;) The biggest fault of the GNS is not that it tried to change our thinking, but it uses a confusing terminology and that its developer seems a little to full of himself (considering the claim that the Big Model is apparently "finished" - it's almost certainly not - no model of a real-world phenoma can ever be declared "finished"!) [/QUOTE]
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