Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 4510065" data-attributes="member: 22779"><p>Because a map is an abstraction. The physical simulation, while obviously still an incomplete representation, is far, far closer to the actual reality than stick figures on a white board. Not all simulations are created equally of course. Some are far more detailed than others. The more detailed a simulation is, the closer it comes to actually being what is modeled. It's not a case of either/or, but rather a spectrum from reality to completely abstract.</p><p></p><p></p><p></p><p>The skill challenge is a simulation. You are attempting to simulate an event using rules other than the combat ones. Those rules allow the player, with the DM's permission, to affect minor changes to the scenery. </p><p></p><p>One does not preclude the other. The player must still succeed in the skill challenge or fail as the case may be. However, the parameters of the situation are not entirely in the hands of the DM.</p><p></p><p></p><p></p><p>So, only the things you've written down before the game starts may be used? No DM may ever extemporize any details of the setting during play? That's ridiculous. DM's do it all the time. DM's are allowed to determine what is or is not in their world every second of the day. And, while changing an existing detail without justification is bad DMing, adding something certainly isn't. I may not say that there is a badger hole in the hill, but, it's not unreasonable to think that there might be one there.</p><p></p><p>Does it really matter who places that badger hole?</p><p></p><p></p><p></p><p></p><p>This is a completely false assertion. The old 007 game back in the 80's had a hero point mechanic where you as the player could spend a hero point to add in setting elements that were in keeping with the genre. The game actually ENCOURAGED players to do so.</p><p></p><p>Trying to tell me that I'm suddenly not role playing simply because I have limited authorial control over setting elements that are not detailed by the GM is laughable.</p><p></p><p></p><p></p><p>Again with the entirely false assertion. Do you allow players to make backgrounds for their characters? Why? You are allowing them to have limited authorial control over the setting, therefore they are no longer role playing. Heck, do you allow them to choose their race or class? How is that any different? If I choose to play an elf, I am affecting the setting. Thus, I must not be roleplaying?</p><p></p><p></p><p></p><p>But, even with limited authorial control, you still have success. At no point can you say, "I win" as a player. You might, at best, be able to give yourself a chance of winning, but, that's entirely up the DM and still not a guaranteed success.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4510065, member: 22779"] Because a map is an abstraction. The physical simulation, while obviously still an incomplete representation, is far, far closer to the actual reality than stick figures on a white board. Not all simulations are created equally of course. Some are far more detailed than others. The more detailed a simulation is, the closer it comes to actually being what is modeled. It's not a case of either/or, but rather a spectrum from reality to completely abstract. The skill challenge is a simulation. You are attempting to simulate an event using rules other than the combat ones. Those rules allow the player, with the DM's permission, to affect minor changes to the scenery. One does not preclude the other. The player must still succeed in the skill challenge or fail as the case may be. However, the parameters of the situation are not entirely in the hands of the DM. So, only the things you've written down before the game starts may be used? No DM may ever extemporize any details of the setting during play? That's ridiculous. DM's do it all the time. DM's are allowed to determine what is or is not in their world every second of the day. And, while changing an existing detail without justification is bad DMing, adding something certainly isn't. I may not say that there is a badger hole in the hill, but, it's not unreasonable to think that there might be one there. Does it really matter who places that badger hole? This is a completely false assertion. The old 007 game back in the 80's had a hero point mechanic where you as the player could spend a hero point to add in setting elements that were in keeping with the genre. The game actually ENCOURAGED players to do so. Trying to tell me that I'm suddenly not role playing simply because I have limited authorial control over setting elements that are not detailed by the GM is laughable. Again with the entirely false assertion. Do you allow players to make backgrounds for their characters? Why? You are allowing them to have limited authorial control over the setting, therefore they are no longer role playing. Heck, do you allow them to choose their race or class? How is that any different? If I choose to play an elf, I am affecting the setting. Thus, I must not be roleplaying? But, even with limited authorial control, you still have success. At no point can you say, "I win" as a player. You might, at best, be able to give yourself a chance of winning, but, that's entirely up the DM and still not a guaranteed success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top