Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="howandwhy99" data-source="post: 4510224" data-attributes="member: 3192"><p>Again, that's perfectly okay in my book. It's more "video-gamey" role-playing because either the model isn't really very realistic and/or you have elements in the game that have nothing to do with your character. For instance, most MMORPGs don't include open spell creation because it would require players to shell script their ideas into the program code. Also, some games have monsters running around with signposts above their heads. Just like some RPGs include things like "fate points" you can spend as a player to win, but not as a character. Not wrong, just different.</p><p></p><p>Looks like fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Alan is role-playing #2, while acting #3. Bob is portraying the NPC through acting, he is not role-playing as defined under #2. (this is because DMPCs don't work, you can't objectively test yourself as a player in a game you're refereeing (any kind of refereed game)). Bob has rules for how his NPC can behave (act #3). Alan, the player, doesn't. </p><p></p><p>(think bluff, sense motive, attitude adjustment, morale, etc.)</p><p></p><p>Same as above with two roles acted.</p><p></p><p>Same as above, except now Bob the GM is simulating the environment watched even though he is acting out characters in that environment.</p><p></p><p>Alan is role-playing 2 PCs. He has limited control over one. </p><p></p><p>EDIT: Bob is just acting his one NPC, but see below too. Forgot about his NPC here.</p><p></p><p>In some games Alan's control over the the activities of the Cohort would cover any obeyed orders when given from Alan's actual PC (the Batman to his Robin). The DM would step in when required.</p><p></p><p>In other games, the limit on control would be less or even gone. The cohort could be his full PC. </p><p></p><p>Alan's #3 role-playing (acting) of his main PC as "forgetful" would be a result of Alan's intention of role-playing to act #3 (One of many intentions possible while role-playing in a simulation #2). That's his prerogative. As they say, "you can't tell someone how to role-play their character in an RPG". Type #2 role-playing does not have rules for how to portray your character.</p><p></p><p>Alan playing his Cohort stepping in to remind his main PC of forgotten details means Alan can (depending on the degree of assistance he gives "himself" here) act #3 to limit his successful role-play #2 in the world, while still playing towards success overall. As Alan gets to play 2 PCs (1 limited or not) to succeed as a team in the world, he can limit one when in discussion with each other and not hurt his actual chances of his success. Playing the knowledge of two PCs, while only one player limits what they could do if run separately (2 player's abilities tested). </p><p></p><p>In my other reading of your question, where the DM is stepping in as the cohort to help Alan (whether his forgetting is feigned or not). Not Alan as the full PC cohort:</p><p>This is like any NPC interacting with a PC may or may not be assisting that PC. The question is: Is the DM giving an objective portrayal? Is he only using knowledge the NPC has? Behaving as the generated character?</p><p></p><p>If not, the NPC may unfairly be played to assist Players who need help and this is the GM "bending the rules" to make their game play easier. Just as if he were fudging the dice in the players' favor. He's fudging the simulation in your favor. This is your benevolent tyrant.</p><p></p><p>OTOH, the NPC may unfairly be played to hinder the Players who are doing something the DM doesn't like and is "bending the ruls" to make their game play harder. He's fudging against you, portrayed NPC or dice roll. This is your "Killer DM" tyrant. </p><p></p><p>Either of these are called in the Big Model: </p><p>Illusionism - the GM is warping the world without players knowing,</p><p>Participationalism - the GM is permitted permitted by the Players to warp the world. </p><p></p><p>I believe objective portrayal of the simulated reality is best. That's my preference though as it doesn't end up in "we won because the DM let us win". This is "let us win or lose" just as in a court case where we are sentenced by a judge breaking the law. Who really wants that? </p><p></p><p>Well, maybe a judge judging the law referenced as unconstitutional or something else against the spirit of the law. But no rule-based construct of justice (or rule-based construct of a fictional world) is going to be perfect. </p><p></p><p>This is where I was in my last discussion with folks on this issue. Saying all court justices "just say" whatever they want justice to be.</p><p></p><p></p><p></p><p>Here's my question. Do you believe all RPGs collaborative storytelling games? What about if all the participants are acting #3 within them? What about if all are not? Even the GM in this case merely describing NPC actions or never having NPCs to "act" anyways?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4510224, member: 3192"] Again, that's perfectly okay in my book. It's more "video-gamey" role-playing because either the model isn't really very realistic and/or you have elements in the game that have nothing to do with your character. For instance, most MMORPGs don't include open spell creation because it would require players to shell script their ideas into the program code. Also, some games have monsters running around with signposts above their heads. Just like some RPGs include things like "fate points" you can spend as a player to win, but not as a character. Not wrong, just different. Looks like fun. :) Alan is role-playing #2, while acting #3. Bob is portraying the NPC through acting, he is not role-playing as defined under #2. (this is because DMPCs don't work, you can't objectively test yourself as a player in a game you're refereeing (any kind of refereed game)). Bob has rules for how his NPC can behave (act #3). Alan, the player, doesn't. (think bluff, sense motive, attitude adjustment, morale, etc.) Same as above with two roles acted. Same as above, except now Bob the GM is simulating the environment watched even though he is acting out characters in that environment. Alan is role-playing 2 PCs. He has limited control over one. EDIT: Bob is just acting his one NPC, but see below too. Forgot about his NPC here. In some games Alan's control over the the activities of the Cohort would cover any obeyed orders when given from Alan's actual PC (the Batman to his Robin). The DM would step in when required. In other games, the limit on control would be less or even gone. The cohort could be his full PC. Alan's #3 role-playing (acting) of his main PC as "forgetful" would be a result of Alan's intention of role-playing to act #3 (One of many intentions possible while role-playing in a simulation #2). That's his prerogative. As they say, "you can't tell someone how to role-play their character in an RPG". Type #2 role-playing does not have rules for how to portray your character. Alan playing his Cohort stepping in to remind his main PC of forgotten details means Alan can (depending on the degree of assistance he gives "himself" here) act #3 to limit his successful role-play #2 in the world, while still playing towards success overall. As Alan gets to play 2 PCs (1 limited or not) to succeed as a team in the world, he can limit one when in discussion with each other and not hurt his actual chances of his success. Playing the knowledge of two PCs, while only one player limits what they could do if run separately (2 player's abilities tested). In my other reading of your question, where the DM is stepping in as the cohort to help Alan (whether his forgetting is feigned or not). Not Alan as the full PC cohort: This is like any NPC interacting with a PC may or may not be assisting that PC. The question is: Is the DM giving an objective portrayal? Is he only using knowledge the NPC has? Behaving as the generated character? If not, the NPC may unfairly be played to assist Players who need help and this is the GM "bending the rules" to make their game play easier. Just as if he were fudging the dice in the players' favor. He's fudging the simulation in your favor. This is your benevolent tyrant. OTOH, the NPC may unfairly be played to hinder the Players who are doing something the DM doesn't like and is "bending the ruls" to make their game play harder. He's fudging against you, portrayed NPC or dice roll. This is your "Killer DM" tyrant. Either of these are called in the Big Model: Illusionism - the GM is warping the world without players knowing, Participationalism - the GM is permitted permitted by the Players to warp the world. I believe objective portrayal of the simulated reality is best. That's my preference though as it doesn't end up in "we won because the DM let us win". This is "let us win or lose" just as in a court case where we are sentenced by a judge breaking the law. Who really wants that? Well, maybe a judge judging the law referenced as unconstitutional or something else against the spirit of the law. But no rule-based construct of justice (or rule-based construct of a fictional world) is going to be perfect. This is where I was in my last discussion with folks on this issue. Saying all court justices "just say" whatever they want justice to be. Here's my question. Do you believe all RPGs collaborative storytelling games? What about if all the participants are acting #3 within them? What about if all are not? Even the GM in this case merely describing NPC actions or never having NPCs to "act" anyways? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top