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General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="GlaziusF" data-source="post: 4510410" data-attributes="member: 74166"><p>Uh... a picture is worth a thousand words? The problem with a "mental simulation" is that in order to investigate it you have to explicitly ask the person whose simulation it is. As opposed to a physical simulation where to investigate it you use the same senses you use to investigate the world. Much less turnaround time on the latter.</p><p></p><p></p><p></p><p>Combat simulations are, too. It's just that everybody comes to the table with a fairly large set of actions, and if there's a battle map, they have a pretty good picture of how they can use those actions. </p><p></p><p>It's still up to people to make their mechanics make sense in the context of the gameworld, if they'd like, but there's no extra mechanical benefits.</p><p></p><p></p><p></p><p>The dice aren't there to decide whether the tower exists. The DM does have right of first refusal if he doesn't want the tower there, but the check the player makes is to climb the tower and not pull it down on top of himself. To get a better view of the desert. To navigate it. To pass the skill challenge. Not to somehow determine whether the tower is there or not.</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4510410, member: 74166"] Uh... a picture is worth a thousand words? The problem with a "mental simulation" is that in order to investigate it you have to explicitly ask the person whose simulation it is. As opposed to a physical simulation where to investigate it you use the same senses you use to investigate the world. Much less turnaround time on the latter. Combat simulations are, too. It's just that everybody comes to the table with a fairly large set of actions, and if there's a battle map, they have a pretty good picture of how they can use those actions. It's still up to people to make their mechanics make sense in the context of the gameworld, if they'd like, but there's no extra mechanical benefits. The dice aren't there to decide whether the tower exists. The DM does have right of first refusal if he doesn't want the tower there, but the check the player makes is to climb the tower and not pull it down on top of himself. To get a better view of the desert. To navigate it. To pass the skill challenge. Not to somehow determine whether the tower is there or not. [/QUOTE]
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