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General Tabletop Discussion
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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="howandwhy99" data-source="post: 4511714" data-attributes="member: 3192"><p>All of this really doesn't matter IMO. Physical mock ups are still RPGs. Whether they be in gymnasiums or in World of Warcraft online. Having to ask doesn't change the game into a storytelling game. <a href="http://www.enworld.org/forum/general-rpg-discussion/242512-challenge-players-not-characters-stats-10.html#post4507249" target="_blank">See here again</a>. </p><p>Specifically: "The difference is in short: Occasionally using narrative speech forms to talk about modeled fiction vs. collaboratively relating a fictional narrative."</p><p></p><p></p><p></p><p>I think we're falling back into All Simulations games are NAR games. If the only difference is having to reference the rules, then intent is all that matters. I can intend not to tell a story with no visible change in play. This is a false distinction IMO.</p><p></p><p>Actually, I believe the dice are there to determine if the tower exists. But that's my preference. The player doesn't step out of the role to declare and still get to be claimed "in character" (i.e. role-playing). I've been over this stuff before in this thread.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4511714, member: 3192"] All of this really doesn't matter IMO. Physical mock ups are still RPGs. Whether they be in gymnasiums or in World of Warcraft online. Having to ask doesn't change the game into a storytelling game. [URL="http://www.enworld.org/forum/general-rpg-discussion/242512-challenge-players-not-characters-stats-10.html#post4507249"]See here again[/URL]. Specifically: "The difference is in short: Occasionally using narrative speech forms to talk about modeled fiction vs. collaboratively relating a fictional narrative." I think we're falling back into All Simulations games are NAR games. If the only difference is having to reference the rules, then intent is all that matters. I can intend not to tell a story with no visible change in play. This is a false distinction IMO. Actually, I believe the dice are there to determine if the tower exists. But that's my preference. The player doesn't step out of the role to declare and still get to be claimed "in character" (i.e. role-playing). I've been over this stuff before in this thread. [/QUOTE]
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