Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4511725" data-attributes="member: 710"><p>That might be true, but setting a graphic details or turning PvP status on is still something very different.</p><p></p><p></p><p>What rules do forbid me from sending a balor against a 1st level party? What rules forbid me to create a series of save or die traps that the party can't figure out? The "RAW" doesn't constrict the DM here, he doesn't have to cheat.</p><p>He has to follow the "informal" rules, the group contract to put up only challenges the party can beat (at least if they try hard enough - and if he doesn't overestimate the players abilities or their character abilities.)</p><p>Even 3E or 4E encounter building systems doesn't tell the DM it's a "rule" to only allow certain level ranges. It just advises them to stay within certain borders for best effect.</p><p></p><p></p><p>Referencing game elements is not telling the story. But linking the game elements to story elements is the story. If you're just dungeon crawling "just because", yeah, there is little story to it. But if you're doing it to stop a cult of mind flayers that try to block out the sun, then you're telling a story. If you're convincing the mayor to send some of his best guardmen with you to fight the goblins, you're not just solving a problem, you're telling a story. </p><p>And since you could have failed to convince the mayor, or decided not to ask the mayor, or decided to topple the mayor, the players decision change the story. That is what makes it collaborative storytelling. The DM might have put the mayor and the goblins in the game - but it was the players that decided how their characters would react to them.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4511725, member: 710"] That might be true, but setting a graphic details or turning PvP status on is still something very different. What rules do forbid me from sending a balor against a 1st level party? What rules forbid me to create a series of save or die traps that the party can't figure out? The "RAW" doesn't constrict the DM here, he doesn't have to cheat. He has to follow the "informal" rules, the group contract to put up only challenges the party can beat (at least if they try hard enough - and if he doesn't overestimate the players abilities or their character abilities.) Even 3E or 4E encounter building systems doesn't tell the DM it's a "rule" to only allow certain level ranges. It just advises them to stay within certain borders for best effect. Referencing game elements is not telling the story. But linking the game elements to story elements is the story. If you're just dungeon crawling "just because", yeah, there is little story to it. But if you're doing it to stop a cult of mind flayers that try to block out the sun, then you're telling a story. If you're convincing the mayor to send some of his best guardmen with you to fight the goblins, you're not just solving a problem, you're telling a story. And since you could have failed to convince the mayor, or decided not to ask the mayor, or decided to topple the mayor, the players decision change the story. That is what makes it collaborative storytelling. The DM might have put the mayor and the goblins in the game - but it was the players that decided how their characters would react to them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top