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General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="howandwhy99" data-source="post: 4513167" data-attributes="member: 3192"><p>It's binary because it's true. Things people can't do in real life, yet somehow manage to do, get called "magic" or "miracles". It's playing God, plain and simple. RPGs like Nobilis actually make sense when they use the "NAR" mechanics and put God playing reality right up front.</p><p></p><p>If it helps to understand it, try thinking about the DM's role in the game (#1, heh) from the perspective of the Big Model. If role-playing is exploring, then the only time a GM gets to explore is when he's acting an NPC, type #3 role-play. He's exploring their personality. He can't rightly explore anything in the world as he is the encyclopedia for that world. There can be no secrets from him (that the players don't keep by being the character). He cannot tell a joke to himself. He cannot solve a mystery, a riddle, or discover any aspect of the world by trying to "role-play" (#2) a DMPC. It's the whole reason DMPCs do not work in RPGs. </p><p></p><p>For full disclosure, if you do swap DMing duties in the same Campaign World it can be possible. The party simply must explore different things in that world. I assume this is pretty well known stuff?</p><p></p><p>As you can guess, I disagree. Your Player is playing the model, which is normal as the referenced world doesn't really exist. But as your example shows, some 4E combat mechanics aren't modelling anything in the world. So the player is left lashing about for a good reason why it would make any sense at all in the imagined world. Could that one aspect have been sensibly defined earlier? Sure. But using mechanics without any fictional world reference does not mean you're role-playing when trying to grab immersion back, that attempt to get back into character by any means possible, through playing God.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 4513167, member: 3192"] It's binary because it's true. Things people can't do in real life, yet somehow manage to do, get called "magic" or "miracles". It's playing God, plain and simple. RPGs like Nobilis actually make sense when they use the "NAR" mechanics and put God playing reality right up front. If it helps to understand it, try thinking about the DM's role in the game (#1, heh) from the perspective of the Big Model. If role-playing is exploring, then the only time a GM gets to explore is when he's acting an NPC, type #3 role-play. He's exploring their personality. He can't rightly explore anything in the world as he is the encyclopedia for that world. There can be no secrets from him (that the players don't keep by being the character). He cannot tell a joke to himself. He cannot solve a mystery, a riddle, or discover any aspect of the world by trying to "role-play" (#2) a DMPC. It's the whole reason DMPCs do not work in RPGs. For full disclosure, if you do swap DMing duties in the same Campaign World it can be possible. The party simply must explore different things in that world. I assume this is pretty well known stuff? As you can guess, I disagree. Your Player is playing the model, which is normal as the referenced world doesn't really exist. But as your example shows, some 4E combat mechanics aren't modelling anything in the world. So the player is left lashing about for a good reason why it would make any sense at all in the imagined world. Could that one aspect have been sensibly defined earlier? Sure. But using mechanics without any fictional world reference does not mean you're role-playing when trying to grab immersion back, that attempt to get back into character by any means possible, through playing God. [/QUOTE]
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