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General Tabletop Discussion
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Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4516246" data-attributes="member: 710"><p>It hurts if everyone is a "True Wayer" and is unable to accommodate to a different play style or at least try it out sometimes. It doesn't hurt if people want some variety, and if different people can use different games.</p><p></p><p>Aside from maybe WotC position, D&D (4E) doesn't have to be the only game around that is being played. </p><p></p><p>And comparing different play styles to cancer seems a little too much like hyperbole - it wasn't anyones play style that killed my uncle, it was cancer. [spoiler]I feel dirty for this cheap shot[/spoiler]. </p><p></p><p></p><p>The only way to adhere to only one play style is to exclude people from the hobby and shrink its audience? Sounds like a really <em>great</em> idea.</p><p></p><p></p><p>I agree. It feels wrong if people say that certain play styles are invalid, bad for the game or even claim that the play style doesn't even work for the people that use it.</p><p></p><p></p><p>Threads topics change, evolve, move around. The original discussion was "challenge the players, not the characters stats". Skill Challenges might have been used as an example for the latter, but as I'd like to point out - every game challenges its players. The distinction being made here is inappropriate. Tactical combat in 4E challenges the player, because he has to figure out how to use his character abilities. Skill Challenges challenge the player because he has to figure out which skills he should use and how he can explain it in a way that makes "sense" in the gameworld. </p><p></p><p>I still don't know a catchy term for the real difference. Maybe using howandwhy99 strict definition of what role-playing means to him might fit. "Solving problems in character, pretending you where there and had no knowledge of the fact that it's a game". (Which is still not catchy enough, but I suppose any catchy definition would be imprecise.)</p><p>The alternate playstyle is more "Narrating how characters solve problems, using game mechanics and player goals for the game to tell a story".</p><p></p><p>And there is a wide spectrum in between. No edition of D&D ever was purely the first kind of game - otherwise, we wouldn't have game constructs that we need to use to solve certain situations (particularly combat).</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4516246, member: 710"] It hurts if everyone is a "True Wayer" and is unable to accommodate to a different play style or at least try it out sometimes. It doesn't hurt if people want some variety, and if different people can use different games. Aside from maybe WotC position, D&D (4E) doesn't have to be the only game around that is being played. And comparing different play styles to cancer seems a little too much like hyperbole - it wasn't anyones play style that killed my uncle, it was cancer. [spoiler]I feel dirty for this cheap shot[/spoiler]. The only way to adhere to only one play style is to exclude people from the hobby and shrink its audience? Sounds like a really [I]great[/I] idea. I agree. It feels wrong if people say that certain play styles are invalid, bad for the game or even claim that the play style doesn't even work for the people that use it. Threads topics change, evolve, move around. The original discussion was "challenge the players, not the characters stats". Skill Challenges might have been used as an example for the latter, but as I'd like to point out - every game challenges its players. The distinction being made here is inappropriate. Tactical combat in 4E challenges the player, because he has to figure out how to use his character abilities. Skill Challenges challenge the player because he has to figure out which skills he should use and how he can explain it in a way that makes "sense" in the gameworld. I still don't know a catchy term for the real difference. Maybe using howandwhy99 strict definition of what role-playing means to him might fit. "Solving problems in character, pretending you where there and had no knowledge of the fact that it's a game". (Which is still not catchy enough, but I suppose any catchy definition would be imprecise.) The alternate playstyle is more "Narrating how characters solve problems, using game mechanics and player goals for the game to tell a story". And there is a wide spectrum in between. No edition of D&D ever was purely the first kind of game - otherwise, we wouldn't have game constructs that we need to use to solve certain situations (particularly combat). [/QUOTE]
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