Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RyvenCedrylle" data-source="post: 4549236" data-attributes="member: 66726"><p>Mort -</p><p> </p><p>The term 'in theory' was supposed to cover the concept of a player acting out the character's action, not actually moving a couch. My apologies if I was too brief in my statement.</p><p> </p><p>The point has been made several times in other threads that much of the fun or difference between later D&D and early D&D has to do with who holds narrative and world-control. Early versions have the players controlling only their characters in the DM's world. 'Guess what the DM is thinking' is a standard MO for these editions if you stop and think about it. You tell the DM what you're doing and he (or she) tells you what happens. If there's a rumor of a hidden treasure in the last room of the dungeon, you must 'guess where the DM thought' to have placed it to find it. Roleplayed negotiations require you to 'guess what the DM thinks' will be a satisfactory position or offer.</p><p> </p><p>Later editions allow players to define facts and NPC's actions in the now shared gameworld (see the Fighter's "Come and Get It" or any 4E cleric trying to solve all skill challenges with Religion checks, for example) The DM doesn't need to decide where the treasure is in 3E or 4E - she just needs a DC for you to roll your Perception or Search against. You could even decide where it is so long as you pass the skill check. </p><p> </p><p>The FTW! and FTL! conditions recall some of that early DM-centric flavor for 4E Skill challenges. You're welcome to try to read the DM's mind to determine 'the right' (or 'a right') course of action to take. If not, you can still rely on your character's abilities to accrue enough successes to see you through.</p></blockquote><p></p>
[QUOTE="RyvenCedrylle, post: 4549236, member: 66726"] Mort - The term 'in theory' was supposed to cover the concept of a player acting out the character's action, not actually moving a couch. My apologies if I was too brief in my statement. The point has been made several times in other threads that much of the fun or difference between later D&D and early D&D has to do with who holds narrative and world-control. Early versions have the players controlling only their characters in the DM's world. 'Guess what the DM is thinking' is a standard MO for these editions if you stop and think about it. You tell the DM what you're doing and he (or she) tells you what happens. If there's a rumor of a hidden treasure in the last room of the dungeon, you must 'guess where the DM thought' to have placed it to find it. Roleplayed negotiations require you to 'guess what the DM thinks' will be a satisfactory position or offer. Later editions allow players to define facts and NPC's actions in the now shared gameworld (see the Fighter's "Come and Get It" or any 4E cleric trying to solve all skill challenges with Religion checks, for example) The DM doesn't need to decide where the treasure is in 3E or 4E - she just needs a DC for you to roll your Perception or Search against. You could even decide where it is so long as you pass the skill check. The FTW! and FTL! conditions recall some of that early DM-centric flavor for 4E Skill challenges. You're welcome to try to read the DM's mind to determine 'the right' (or 'a right') course of action to take. If not, you can still rely on your character's abilities to accrue enough successes to see you through. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Challenge the Players, Not the Characters' Stats
Top