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*TTRPGs General
Challenge the Players, Not the Characters' Stats
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<blockquote data-quote="Mort" data-source="post: 4549265" data-attributes="member: 762"><p>But that's just it - I think it's a bad application. Why should my character be benefited by my physical ability? </p><p></p><p>For example, I know several ways of knocking someone down. If I'm playing a character (say a mage) who has no clue how, should my character get a bonus to his roll to try because I can show the DM exactly how he'd do it?</p><p></p><p>Because D&D is a game of words social applications are trickier - but the theory is the same. If I'm playing a cha 6 character, I shouldn't be talking my way past any guards or persuading mobs to my bidding, even if I, as the player, am a persuasive guy.</p><p> </p><p></p><p></p><p>Modern RPGs at least present a choice - The DM can gauge the playstyle of his group and adjust accordingly (more or less rolling for results to the taste of the players).</p><p></p><p>It also alows the DM to call BS on a player ocasionally. If Bob the player is constantly having his character Thelgar the oafish fighter (+ 0 search/and or perception) look under every nook, cranny floorboard etc. to find hidden stuff; the DM needs to have Bob roll in the open then based on the roll straight out tell him "Sorry Bob, Thelgar can't find squat!" whether it's under the floorboards or not (the player made a choice to not have a perceptive character and needs to see the consequences of that choice).</p></blockquote><p></p>
[QUOTE="Mort, post: 4549265, member: 762"] But that's just it - I think it's a bad application. Why should my character be benefited by my physical ability? For example, I know several ways of knocking someone down. If I'm playing a character (say a mage) who has no clue how, should my character get a bonus to his roll to try because I can show the DM exactly how he'd do it? Because D&D is a game of words social applications are trickier - but the theory is the same. If I'm playing a cha 6 character, I shouldn't be talking my way past any guards or persuading mobs to my bidding, even if I, as the player, am a persuasive guy. Modern RPGs at least present a choice - The DM can gauge the playstyle of his group and adjust accordingly (more or less rolling for results to the taste of the players). It also alows the DM to call BS on a player ocasionally. If Bob the player is constantly having his character Thelgar the oafish fighter (+ 0 search/and or perception) look under every nook, cranny floorboard etc. to find hidden stuff; the DM needs to have Bob roll in the open then based on the roll straight out tell him "Sorry Bob, Thelgar can't find squat!" whether it's under the floorboards or not (the player made a choice to not have a perceptive character and needs to see the consequences of that choice). [/QUOTE]
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